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lines changed Original file line number Diff line number Diff line change @@ -40,13 +40,25 @@ Localizing resources
4040--------------------
4141
4242It is also possible to instruct Godot to use alternate versions of
43- assets (resources) depending on the current language. The **Remaps ** tab
44- can be used for this:
43+ assets (resources) depending on the current language. This can be used for
44+ localized images such as in-game billboards or localized voices.
45+
46+ The **Remaps ** tab can be used for this:
4547
4648.. image :: img/localization_remaps.png
4749
48- Select the resource to be remapped, then add some alternatives for each
49- locale.
50+ Select the resource to be remapped then add some alternatives for each locale.
51+
52+ .. note ::
53+
54+ The resource remapping system isn't supported for DynamicFonts. To use
55+ different fonts depending on the language's script, use the DynamicFont
56+ fallback system instead, which lets you define as many fallback fonts as you
57+ want.
58+
59+ The upside of the DynamicFont fallback system is that it works regardless of
60+ the current language, making it ideal for things like multiplayer chat where
61+ the text language may not match the client's language.
5062
5163Converting keys to text
5264-----------------------
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