Godot can use a different "main thread" for the main loop #1253
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As we discovered in #1250, Godot uses a different thread for the main game loop on Android (and possibly other platforms), than the thread the engine was loaded on.
This change mirrors the behavior of the engine, which also reassigns the main thread in
Main::setup2
during startup.@ansdor please let me know if this really resolves your issue on Android.
Fixes #1250