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Rust: Diff-informed queries: phase 3 (non-trivial locations) #20081
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7358115
[DIFF-INFORMED] Rust: RegexInjection
d10c 7601eea
[DIFF-INFORMED] Rust: TaintedPath
d10c 277e3ce
[DIFF-INFORMED] Rust: SqlInjection
d10c e047cb2
[DIFF-INFORMED] Rust: CleartextTransmission
d10c 8f8fe1d
[DIFF-INFORMED] Rust: CleartextLogging
d10c f103293
[DIFF-INFORMED] Rust: UncontrolledAllocationSize
d10c 4c071cd
[DIFF-INFORMED] Rust: AccessAfterLifetime
d10c 276effe
[DIFF-INFORMED] Rust: AccessInvalidPointer
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Should this not check the
flowPath
exists as well?I guess it may not be required for correctness actually ... but
dereferenceAfterLifetime
isbindingset[source, sink]
for performance reasons, I'm a little bit concerned that not checking theflowPath
here may greatly increase the amount we compute for it.There was a problem hiding this comment.
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Unfortunately, we can't check
flowPath
because that would lead to non-monotonic recursion (getASelected…Location
is negated somewhere inflowPath
).DCA shows a slight (probably within noise range) increase in
neon-empty-diff
, so it's possible this has a negative impact.Maybe an alternative is to include the rest of the clauses from the
where
, which might reduce the search space before callingdereferenceAfterLifetime
.