Windman is a collection of win(dow) man(ager) utilities for MacOS written in Swift.
There are already excellent existing tools in this space, such as Rectangle, Raycast window manager, and the tiling window manager Aerospace. But when I tried to use them, I often found myself wanting some extra piece of functionality that wasn't there, and potentially will never be there due to limitations or adherence to a specific project vision.
I started this project to explore which window management functionality can be achieved through MacOS APIs, with the goal to implement the infrastructure on top of which I can build my own window management workflow.
At the time of writing, it's just a playground project consisting of very basic functionality (e.g., list, move, and resize windows) exposed via a command line utility.
It can be used from the command line directly, or through tools such as Raycast by creating a command that invokes it and optionally binding it to a keyboard shortcut.
I picked Swift since it's a native solution for MacOS. Even though I originally wanted to do it in other programming languages (with Zig and Rust being the top candidates), I couldn't find an option with available API bindings that are feature complete, performant, and don't introduce too much complexity.
Furthermore, at the time of writing I believe that Swift in this context is the most future-proof option available.