Add circular tiling support (for making seamless textures) #1374
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Adds additional functions:
These tweak the inputs to the shaders (which are modified in cuda, cpp, and vulkan) to cause them to behave in a "circular" way (like on a torus, the boundaries wrap around).
This is useful for making seamless textures, for example here is a texture generated using this command in stable-diffusion-cpp:
By default this should be enough to make stable diffusion circular. For qwen image, you need to also adjust the rope settings, see my PR here leejet/stable-diffusion.cpp#914 for the stable-diffusion-cpp side of it.