`gfx_hal` demo for simulating a FFT ocean using compute shaders.
- Vulkan:
cargo run --features vulkan - D3D12:
cargo run --features dx12 - Metal:
cargo run --features metal
- Forwards/Backwards:
W/S - Strafe Left/Right:
A/D - Pitch/Yaw: Arrow Keys or Mouse
- cd
examples/ios/ - Run
xcodegen - Open generated Xcode project
- Set signing team in Xcode
- Run example on device
