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4 changes: 1 addition & 3 deletions docs/platforms/playstation/index.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -10,9 +10,7 @@ categories:

<PlatformContent includePath="getting-started-primer" />

To start using Sentry in your PS5 games, you can
- head over to [PlayStation Partners](https://partners.playstation.net/) - *Development* -> *Tools & Middleware*.
- confirm your developer status after locating *Sentry* in the *Network* category by clicking on *Confirm developer status*.
To start using Sentry in your PS5 games, you can head over to the [Sentry page inside PlayStation Partners](https://game.develop.playstation.net/tm/verify/functionalsw) and confirm your developer status by clicking on *Confirm status*.

We'll receive your request and get back to you with the next steps.

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47 changes: 47 additions & 0 deletions docs/platforms/unreal/game-consoles/index.mdx
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---
title: Game Consoles
description: "Learn how to configure your SDK to capture errors on Xbox, PlayStation and Nintendo Switch."
sidebar_order: 7
---

Sentry supports [PlayStation](https://docs.sentry.io/platforms/playstation/), [Xbox](https://docs.sentry.io/platforms/xbox/) and [Nintendo Switch](https://docs.sentry.io/platforms/nintendo-switch/) via the Unreal Engine SDK extensions. The access to these is given by sending an invite to private repositories on GitHub after you complete the middleware verification process.

## Xbox

To start using Sentry Unreal Engine SDK extension in your Xbox games [complete Microsoft Game Development Kit (GDK) Middleware verification process](https://developer.microsoft.com/en-us/games/support/request-gdkx-middleware).

We'll receive your request and get back to you with the next steps.

----

"Microsoft", "Xbox" are trademarks of the Microsoft group of companies.

## PlayStation

To start using Sentry Unreal Engine SDK extension in your PS5 games head over to the [Sentry page inside PlayStation Partners](https://game.develop.playstation.net/tm/verify/functionalsw) and confirm your developer status by clicking on *Confirm status*.

We'll receive your request and get back to you with the next steps.

<Alert>

Crash capturing on PlayStation doesn't require the Unreal Engine SDK, but in order to add tags and other context, you'll need to install it along with the corresponding plugin extension.

</Alert>

----

"PlayStation", "PS5" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

## Nintendo Switch

To get started using Sentry in your Nintendo Switch games, you can go to [CRPORTAL](https://crash-report.wc.lp1.er.srv.nintendo.net/sentry/get_started).
No changes to the game are required, as you can configure Nintendo's servers to start forwarding your crashes to Sentry.

If you want to add additional context to your crash dumps or you want to capture non-fatal events, Sentry offers an Unreal Engine SDK extension specifically for Nintendo Switch.
It allows for adding additional context such as [breadcrumbs](/product/issues/issue-details/breadcrumbs/) and [tags](/product/issues/issue-details/#tags).
To get access to the corresponding plugin extension, please reach out via the [Nintendo Developer Authorization](https://developer.nintendo.com/group/development/getting-started/g1kr9vj6/middleware/sentry) form.
Or via [Sentry Support](https://sentry.zendesk.com/hc/en-us/requests/new).

---

"Nintendo", "Nintendo Switch" are trademarks or registered trademarks of Nintendo.