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Unreal Engine: Add game consoles page #13874
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5e42781
Add game consoles page for Unreal SDK
tustanivsky d88f6e1
Add notice about crash capturing on PS
tustanivsky 445aa70
Update docs/platforms/unreal/game-consoles/index.mdx
tustanivsky ae2a5d3
Update docs/platforms/unreal/game-consoles/index.mdx
tustanivsky 4412ad5
Update link for PS middleware confirmation
tustanivsky 867d85d
Add Nintendo Switch
tustanivsky a346bd4
Merge branch 'master' into ue/consoles
tustanivsky 320ad52
Fix
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--- | ||
title: Game Consoles | ||
description: "Learn how to configure your SDK to capture errors on Xbox, PlayStation and Nintendo Switch." | ||
sidebar_order: 7 | ||
--- | ||
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Sentry supports [PlayStation](https://docs.sentry.io/platforms/playstation/), [Xbox](https://docs.sentry.io/platforms/xbox/) and [Nintendo Switch](https://docs.sentry.io/platforms/nintendo-switch/) via the Unreal Engine SDK extensions. The access to these is given by sending an invite to private repositories on GitHub after you complete the middleware verification process. | ||
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## Xbox | ||
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To start using Sentry Unreal Engine SDK extension in your Xbox games [complete Microsoft Game Development Kit (GDK) Middleware verification process](https://developer.microsoft.com/en-us/games/support/request-gdkx-middleware). | ||
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We'll receive your request and get back to you with the next steps. | ||
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---- | ||
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"Microsoft", "Xbox" are trademarks of the Microsoft group of companies. | ||
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## PlayStation | ||
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To start using Sentry Unreal Engine SDK extension in your PS5 games head over to the [Sentry page inside PlayStation Partners](https://game.develop.playstation.net/tm/verify/functionalsw) and confirm your developer status by clicking on *Confirm status*. | ||
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We'll receive your request and get back to you with the next steps. | ||
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<Alert> | ||
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Crash capturing on PlayStation doesn't require the Unreal Engine SDK, but in order to add tags and other context, you'll need to install it along with the corresponding plugin extension. | ||
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</Alert> | ||
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---- | ||
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"PlayStation", "PS5" are registered trademarks or trademarks of Sony Interactive Entertainment Inc. | ||
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## Nintendo Switch | ||
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To get started using Sentry in your Nintendo Switch games, you can go to [CRPORTAL](https://crash-report.wc.lp1.er.srv.nintendo.net/sentry/get_started). | ||
No changes to the game are required, as you can configure Nintendo's servers to start forwarding your crashes to Sentry. | ||
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If you want to add additional context to your crash dumps or you want to capture non-fatal events, Sentry offers an Unreal Engine SDK extension specifically for Nintendo Switch. | ||
It allows for adding additional context such as [breadcrumbs](/product/issues/issue-details/breadcrumbs/) and [tags](/product/issues/issue-details/#tags). | ||
To get access to the corresponding plugin extension, please reach out via the [Nintendo Developer Authorization](https://developer.nintendo.com/group/development/getting-started/g1kr9vj6/middleware/sentry) form. | ||
Or via [Sentry Support](https://sentry.zendesk.com/hc/en-us/requests/new). | ||
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--- | ||
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"Nintendo", "Nintendo Switch" are trademarks or registered trademarks of Nintendo. |
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