Fix auto-platforms absorbing bombs and scaling with catcher_width#70
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Bomb coins now fall through auto-catcher platforms so only the player's catcher can detonate them. Auto-platforms also keep a fixed 60 px width regardless of the catcher_width upgrade, which was unintentionally widening every auto-platform alongside the player catcher. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Summary
catcher_widthupgrade (which was unintentionally widening every auto-platform alongside the player catcher)upgrade_purchasedsignal subscription and a dead_base_scalefieldTest plan
godot --headless --script res://tools/lint_project.gd— all 8 scenes OKgodot --headless --script res://tools/run_tests.gd— 235/235 passvalidate-all/validate-ui— 0 issuestrigger_bomb)catcher_widthupgrade → player catcher grew 100→250 px, auto-platform sprite scale stayed at exactly 0.46875 (60 px)trigger_bomb(regression check)🤖 Generated with Claude Code