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Reworked chunk format #208
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3deeee7
Fixed tests
ReCore-sys e07ef12
Using intmap for block counts
ReCore-sys e675bfe
Clippy
ReCore-sys bd757a9
Added back intmap because i suck at git
ReCore-sys c8a0209
Added palette
ReCore-sys 5594867
Cleaned up palette, used inline count format, removed intmap git data
ReCore-sys 52ab9c5
Moved all coordinates to IVec2/3, switched to simplehash for hashing
ReCore-sys e96dc62
More stuff to bevy's vecs
ReCore-sys 04b01f5
Cleanup + Clippy
ReCore-sys 7041b2d
Unit tests pass, can't join world
ReCore-sys 1898e90
Remove intmap
ReCore-sys e683c2b
...Why did git break
ReCore-sys df833d9
Tests don't pass and im going slightly insane
ReCore-sys 3080b87
Unit tests all pass, now to work out why chunks don't render
ReCore-sys dda48a8
Can't load in, dunno why
ReCore-sys 3cd3f4e
Increase slow timeout period to 15 seconds
ReCore-sys 9d78f6f
Up to 45 seconds because windows is slow af
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,2 @@ | ||
[profile.default] | ||
slow-timeout = { period = "15s", terminate-after = 3 } |
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i have been using the position of the chunkcolumn in the chunk that is closest to (-inf, -inf) for easier and faster conversion. also, i don't know if bitshifting on an i32 is rounding towards -inf or 0. if it rounds to 0, it is wrong (because the pos (-7, -9) and (5, 8) for example, would be rounded to (0, 0) even though they are in different chunks)