b4255
vulkan: optimize and reenable split_k (#10637) Use vector loads when possible in mul_mat_split_k_reduce. Use split_k when there aren't enough workgroups to fill the shaders.
vulkan: optimize and reenable split_k (#10637) Use vector loads when possible in mul_mat_split_k_reduce. Use split_k when there aren't enough workgroups to fill the shaders.