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make menu entry for "palette_changes" less ambigious (#2218)
PrBoom+/DSDA-Doom has this split into three switches: * Change Palette On Pain * Change Palette On Bonus * Change Palette On Powers Crispy Doom (Setup) has a single switch for this called "Palette Changes" but this merely reveals an implementation detail and is just as ambigious as "Screen flashes" otherwise. I think our our old menu switch is still the best description.
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