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singlefile v1.4 #13

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exploitmafia
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@exploitmafia exploitmafia commented Apr 28, 2021

I will not push this to main until I have the following features working:

aimbot

chams

glow

slider, color picker and combobox element

I may consider increasing the line count cap to 2500 or 5000 depending on this. I also might want to make a proper menu with tabs during this.

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Cool! I didn’t think of using a constexpr here.

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Hey @es3n1n, I was wondering if you had any experience with Surface::DrawFilledRectFade, because I'm trying to use it for color pickers.

This works:
interfaces.surface->SetColor(25, 100, 220, 255); interfaces.surface->GradientRectangle(2, 2, 80, 80, 255, 0, TRUE);
This doens't:
interfaces.surface->SetColor(pColor->r, pColor->g, pColor->b, pColor->a); interfaces.surface->GradientRectangle(x_pos + x + 7, y_pos + 7, 196, 196, 0, 255, TRUE);

example

I'll push my changes so far and please let me know if you see an issue.

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es3n1n commented Apr 29, 2021

Fixed the issues with gradient rectangles
bruh

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Oh haha thanks I didn't think this min/max.

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es3n1n commented Apr 29, 2021

@exploitmafia is there any point in these 2 undefs?

#undef DrawText

#undef CreateFont

Asking because i've removed them and everything works fine 🤷

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Uh I believe there was some collision with ID3DXFont's DrawText and GDI?'s (don't really remember)'s CreateFont. d3d9 is no longer included, but if it works that's great.

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Cool! This colorpicker will really increase the line count but I plan on adding chams and glow, which is why I'm bothering with the colorpicker so I think doubling the line maximum for now is fine.

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es3n1n commented May 5, 2021

@zucarichard not sure what do you mean, please open an issue for that. This isn't related to this PR.

Repository owner deleted a comment from zucarichard May 5, 2021
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i haven't forgot about this project, i've been very busy however i will continue work on singlefile at some point in the future.

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can you add a clantag changer using globalvars, im trying but my game starts getting high netvar values and lag.

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can you add a clantag changer using globalvars, im trying but my game starts getting high netvar values and lag.

I'm using you mean using a clantag with a switch statement based on a modulo (%) operation to determine the tag. You cannot set a clantag just using global vars; you will probably use a pattern-scanning determined function pointer to a CS:GO function that will set your tag. The Osiris project has an example of this.

Also, next time please make an issue for feature suggestion / help.

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I’m closing this as i’m working on SingleFile v2. I appreciate all of the work from other contributors, but I encourage anyone who wants to, to contribute to the new build. I’m not going to work that fast, but hopefully soon i’ll have some things dumb

@exploitmafia exploitmafia reopened this Jun 19, 2021
@exploitmafia exploitmafia changed the base branch from main to old June 19, 2021 18:34
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3 participants