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Rename it from "spit" to "spray". And move it to the first-party directory. Removing the previous license information. Also adjust the AnimationPlayer node in the enemy scene to delay a bit playing this sound effect, so it matches the frame-by-frame animation. The sound was recoded by @PlayMatters as InkDrinker_AirPop_01.wav and converted to OGG with ffmpeg. So attribution is Threadbare's Authors.
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Play this branch at https://play.threadbare.game/branches/endlessm/ink-drinker-sfx. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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Rename it from "spit" to "spray". And move it to the first-party directory. Removing the previous license information.
Also adjust the AnimationPlayer node in the enemy scene to delay a bit playing this sound effect, so it matches the frame-by-frame animation.
The sound was recoded by @PlayMatters as InkDrinker_AirPop_01.wav and converted to OGG with ffmpeg. So attribution is Threadbare's Authors.