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separated pointer and touch selection states #55
separated pointer and touch selection states #55
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This function should probably take a
struct slurp_selection *
. When called from the pointer event handler, it'd be called withpointer_selection
. When called from the touch event handler, it'd be called withtouch_selection
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It's also called from move_seat and render who have to determine which selection is active right now.
The code to do that will be identical for all the occurrencies so I moved it to a separate function.
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b3be2eb
On second thought I've just added the slurp_selection argument to the relevant functions (move_seat, handle_selection*) and made a simple check in render as it was the only place left. seat_get_current_selection is thus unneeded and all the crutches are gone.
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Nice!