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Releases: elocnatsirt/off-killter

Initial Performance Refactor

04 Jun 19:42
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Made a lot of changes to scene geometry and how it's loaded in the scene. Removed a lot of unnecessary document lookups.

GameDev.tv Community Jam Release

01 Jun 06:50
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Release for the final submission of Off-Killter to GameDev.tv Community Jam 2020: https://itch.io/jam/gamedevtv-community-jam/rate/638036

Post VR-JAM 2020 Release

25 May 16:57
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Pre-release

Updated working build of Off-Killter uploaded after VR-JAM 2020 voting period ended in anticipation for submission to GameDev.tv Community Jam.

This is a pre-release available for testing and getting player feedback. The list of updates can be found below:

  • Player is now facing correct direction at start
  • Randomized which body parts get mutated
  • Randomized time at which mutation occurs during replay
  • Randomized which axes body marts move along when mutated
  • Randomized color of spawned avatars
  • Added endgame RESTART and NEW ROUND buttons
  • Mirrored avatar is now facing player and directly mirrors all player movements
  • Changed head model to geometry and added face for easier orientation visibility
  • Draw ring around mutated ghost at endgame
  • Help button
  • At end game mutated body parts are now colored while mutation is occurring
  • Loss endgame for not selecting a replay
  • All buttons correctly hidden/unlinked in all game scenarios
  • Add debug toggle for dev mode
  • Original recording and mutations are played side by side at endgame
  • Added fade in function
  • Added visual countdown function
  • Added non-VR splash screen with title and info
  • Ensure replay avatars can only be selected once during game
  • Add difficulty button which changes the amount of mutation applied
  • Smooth out mutation movement so it's less obvious
  • Track user's movement input amount to help ensure we have a usable recording
  • Add endgame message showing what was mutated and when/how

Initial Release for VR-JAM 2020

08 May 20:40
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First working build of Off-Killter for submission to VR-JAM 2020.