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2 changes: 1 addition & 1 deletion docs/contests/THUAI8/character/character.md
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- 每个角色分为**主动状态**和**被动状态**。**主动状态**为在玩家控制下执行的状态,**被动状态**为角色受到控制时具有的状态。被动状态可能会对主动状态造成影响。每个角色的主动状态是不可叠加的。

- **主动状态**
- 空置`Idol`
- 空置`Idle`

- 开采`Harvesting`

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2 changes: 1 addition & 1 deletion docs/contests/THUAI8/map/construction.md
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| 名称 | 功能 | 花费/破坏得分 | 血量 | 建造时间 |
| :----------: | :----------------------------------------------------------: | :-----------: | :--: | :------: |
| **兵营** | 角色出生点,开局自带一座兵营,至多可再修建两座兵营。同时半径1000范围内的己方角色可持续回血(10点/s) | 1w/6000 | 600 | 15s |
| **兵营** | 角色出生点,开局自带一座兵营,至多可再修建两座兵营。同时半径1000范围内的己方角色可持续回血(10点/s) | 1w/5000 | 500 | 12.5s |
| **农场** | 每座农场每秒产出100经济,并获得100得分,至多可再修建4个农场。 | 8000/4000 | 400 | 10s |
| **坑洞陷阱** | 修建后敌方不可见。当敌方角色触碰以陷阱为中心的九宫格时,受到每秒20点的伤害,持续5s,同时会暴露视野 | 1000 | / | 5s |
| **牢笼陷阱** | 修建后敌方不可见。当敌方角色触碰以陷阱为中心的九宫格时,会被定身30s,无法移动,且暴露视野 | 1000 | / | 5s |
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