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feat: test、 #422

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2 changes: 1 addition & 1 deletion logic/GameEngine/CollisionChecker.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,12 +16,12 @@
return lst.Find(listObj => obj.WillCollideWith(listObj, Pos, collideWithWormhole));
}

IGameObj? collisionObj;
IGameObj? collisionObj1;

Check warning on line 19 in logic/GameEngine/CollisionChecker.cs

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The variable 'collisionObj1' is declared but never used
foreach (var list in lists)
{
if ((collisionObj = CheckCollisionInList(list)) != null)

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The name 'collisionObj' does not exist in the current context

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The name 'collisionObj' does not exist in the current context
{
return collisionObj;

Check failure on line 24 in logic/GameEngine/CollisionChecker.cs

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The name 'collisionObj' does not exist in the current context

Check failure on line 24 in logic/GameEngine/CollisionChecker.cs

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The name 'collisionObj' does not exist in the current context
}
}

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