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101 changes: 101 additions & 0 deletions CodedUITestNumericSequence/CodedUITestNumericSequence.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>
</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{01D67BD9-516F-4504-8040-AB7559752493}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CodedUITestNumericSequence</RootNamespace>
<AssemblyName>CodedUITestNumericSequence</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
<ReferencePath>$(ProgramFiles)\Common Files\microsoft shared\VSTT\$(VisualStudioVersion)\UITestExtensionPackages</ReferencePath>
<IsCodedUITest>True</IsCodedUITest>
<TestProjectType>CodedUITest</TestProjectType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies">
<Visible>False</Visible>
</CodeAnalysisDependentAssemblyPaths>
</ItemGroup>
<ItemGroup>
<Compile Include="ManualCodedUITest.cs" />
<Compile Include="RecordedCodedUITest.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UIMap.cs">
<DependentUpon>UIMap.uitest</DependentUpon>
</Compile>
<Compile Include="UIMap.Designer.cs">
<DependentUpon>UIMap.uitest</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="UIMap.uitest" />
</ItemGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '10.0' And '$(IsCodedUITest)' == 'True'">
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.CodedUITestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Common, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITest.Extension, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestTools.UITesting, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
</ItemGroup>
</When>
</Choose>
<Choose>
<When Condition="('$(VisualStudioVersion)' == '10.0' Or '$(VisualStudioVersion)' == '11.0') And '$(IsCodedUITest)' == 'True'">
<ItemGroup>
<Reference Include="UIAutomationTypes" />
</ItemGroup>
</When>
</Choose>
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
85 changes: 85 additions & 0 deletions CodedUITestNumericSequence/ManualCodedUITest.cs
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using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Windows.Input;
using System.Windows.Forms;
using System.Drawing;
using Microsoft.VisualStudio.TestTools.UITesting;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Microsoft.VisualStudio.TestTools.UITest.Extension;
using Keyboard = Microsoft.VisualStudio.TestTools.UITesting.Keyboard;


namespace CodedUITestNumericSequence
{
/// <summary>
/// Summary description for CodedUITest1
/// </summary>
[CodedUITest]
public class ManualCodedUITest
{
public ManualCodedUITest()
{
}

[TestMethod]
public void CodedUITestMethod1()
{

BrowserWindow browser = BrowserWindow.Launch("http://localhost:22429/");
UITestControl uiInput = new UITestControl(browser);
uiInput.TechnologyName = "Web";
uiInput.SearchProperties.Add("ControlType", "Edit");
uiInput.SearchProperties.Add("Id", "InputNumber");

Keyboard.SendKeys(uiInput, "5");

UITestControl showButton = new UITestControl(browser);
showButton.TechnologyName = "Web";
showButton.SearchProperties.Add("ControlType", "Button");
showButton.SearchProperties.Add("Id", "show-button");

Mouse.Click(showButton);


// To generate code for this test, select "Generate Code for Coded UI Test" from the shortcut menu and select one of the menu items.
}

#region Additional test attributes

// You can use the following additional attributes as you write your tests:

////Use TestInitialize to run code before running each test
//[TestInitialize()]
//public void MyTestInitialize()
//{
// // To generate code for this test, select "Generate Code for Coded UI Test" from the shortcut menu and select one of the menu items.
//}

////Use TestCleanup to run code after each test has run
//[TestCleanup()]
//public void MyTestCleanup()
//{
// // To generate code for this test, select "Generate Code for Coded UI Test" from the shortcut menu and select one of the menu items.
//}

#endregion

/// <summary>
///Gets or sets the test context which provides
///information about and functionality for the current test run.
///</summary>
public TestContext TestContext
{
get
{
return testContextInstance;
}
set
{
testContextInstance = value;
}
}
private TestContext testContextInstance;
}
}
35 changes: 35 additions & 0 deletions CodedUITestNumericSequence/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CodedUITestNumericSequence")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CodedUITestNumericSequence")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("90c43bd8-4935-480d-a2a3-ba9525c1b219")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
84 changes: 84 additions & 0 deletions CodedUITestNumericSequence/RecordedCodedUITest.cs
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using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Windows.Input;
using System.Windows.Forms;
using System.Drawing;
using Microsoft.VisualStudio.TestTools.UITesting;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Microsoft.VisualStudio.TestTools.UITest.Extension;
using Keyboard = Microsoft.VisualStudio.TestTools.UITesting.Keyboard;


namespace CodedUITestNumericSequence
{
/// <summary>
/// Summary description for CodedUITest2
/// </summary>
[CodedUITest]
public class RecordedCodedUITest
{
public RecordedCodedUITest()
{
}

[TestMethod]
public void ReCordedUITestMethod()
{
// To generate code for this test, select "Generate Code for Coded UI Test" from the shortcut menu and select one of the menu items.
this.UIMap.RecordedMethod1();
}

#region Additional test attributes

// You can use the following additional attributes as you write your tests:

////Use TestInitialize to run code before running each test
//[TestInitialize()]
//public void MyTestInitialize()
//{
// // To generate code for this test, select "Generate Code for Coded UI Test" from the shortcut menu and select one of the menu items.
//}

////Use TestCleanup to run code after each test has run
//[TestCleanup()]
//public void MyTestCleanup()
//{
// // To generate code for this test, select "Generate Code for Coded UI Test" from the shortcut menu and select one of the menu items.
//}

#endregion

/// <summary>
///Gets or sets the test context which provides
///information about and functionality for the current test run.
///</summary>
public TestContext TestContext
{
get
{
return testContextInstance;
}
set
{
testContextInstance = value;
}
}
private TestContext testContextInstance;

public UIMap UIMap
{
get
{
if ((this.map == null))
{
this.map = new UIMap();
}

return this.map;
}
}

private UIMap map;
}
}
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