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ci/cd: create linux upload
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dulvui committed Mar 18, 2024
1 parent 84dd69c commit 913388f
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84 changes: 84 additions & 0 deletions .github/workflows/upload-linux.yml
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# SPDX-FileCopyrightText: 2023 Simon Dalvai <[email protected]>

# SPDX-License-Identifier: CC0-1.0

name: Linux upload

on:
push:
paths:
- "version"
- ".github/workflows/upload-linux.yml"
- "export_presets.linux.example"

env:
WORKING_DIRECTORY: game
GODOT_VERSION: 3.5.3

jobs:
deploy:
if: github.ref == 'refs/heads/prod'
runs-on: ubuntu-latest
steps:
- name: Checkout source code
uses: actions/checkout@v3

- name: Read version number and version code
run: |
echo "VERSION_NAME=$(cat version | cut -f1 -d-)" >> $GITHUB_ENV
echo "VERSION_CODE=$(cat version | cut -f2 -d-)" >> $GITHUB_ENV
- name: Delete iOS icons
run: rm -rf $WORKING_DIRECTORY/AppIcons

- name: Create export directory
run: mkdir linux

- name: Create export_presets.cfg
run: cp game/export_presets.linux.example game/export_presets.cfg

- name: Cache Godot files
id: cache-godot
uses: actions/cache@v3
with:
path: |
~/.local/share/godot/**
/usr/local/bin/godot
~/.config/godot/**
key: ${{ runner.os }}-godot-${{ env.GODOT_VERSION }}

- name: Download and config Godot Engine headless linux server and templates
if: steps.cache-godot.outputs.cache-hit != 'true'
run: |
wget -q https://downloads.tuxfamily.org/godotengine/${{ env.GODOT_VERSION }}/Godot_v${{ env.GODOT_VERSION }}-stable_linux_headless.64.zip
wget -q https://downloads.tuxfamily.org/godotengine/${{ env.GODOT_VERSION }}/Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz
mkdir ~/.cache
mkdir -p ~/.config/godot
mkdir -p ~/.local/share/godot/templates/${{ env.GODOT_VERSION }}.stable
unzip Godot_v${{ env.GODOT_VERSION }}-stable_linux_headless.64.zip
mv Godot_v${{ env.GODOT_VERSION }}-stable_linux_headless.64 /usr/local/bin/godot
unzip Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz
mv templates/* ~/.local/share/godot/templates/${{ env.GODOT_VERSION }}.stable
rm -f Godot_v${{ env.GODOT_VERSION }}-stable_linux_headless.64.zip Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz
godot -e -q
- name: Export
run: godot --path ${{ env.WORKING_DIRECTORY }} --export Linux/X11 ${{ inputs.output-file-path }}

- name: create archive
run: tar -cJf pocket-broomball.tar.xz PocketBroomball.x86_64 PocketBroomball.pck
working-directory: ${{ env.WORKING_DIRECTORY }}

- name: Upload binaries to Github release
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./game/pocket-broomball.tar.xz
asset_name: pocket-broomball.tar.xz
tag: v${{ env.VERSION_NAME }}
overwrite: true
body: ${{ steps.changelog.outputs.RELEASE_BODY }}




24 changes: 24 additions & 0 deletions game/export_presets.linux.example
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[preset.0]

name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./PocketBroomball.x86_64"
script_export_mode=1
script_encryption_key=""

[preset.0.options]

custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true

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