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Updated uses of WebGL and Typed Array APIs to current spec. Check the commit messages on this branch for the details. I'll send you a separate email with current issues.

…rray -> Float32Array, etc.

Removed illegal enables of state like TEXTURE_2D, LINE_SMOOTH, POINT_SMOOTH, and VERTEX_ARRAY.
Fixed texture wrap mode specifications in emptytexture.js and ftexture.js.
Changed primitive.compile_program to accept list of attributes to bind.
Enabled OES_texture_float extension at beginning of time because it's required throughout.
Added precision qualifiers to all fragment shaders.
Changed isosurface.frag to use integer loop bounds to work around apparent bug in ANGLE shader validator.
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