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SpellEffect on cubes #3829
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walt253
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SpellEffect on cubes #3829
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Loobinex
reviewed
Jan 24, 2025
Should now work correctly with flying creatures and related castability flags.
to avoid case of creatures being dropped by hand
fix incorrect name and missing CreatureControl struct
explevel -> exp_level /s who is that silly person that renamed that :p
// Even though immunity is handled in 'apply_spell_effect_to_thing', check it here to prevent sound effects.
cleaner way
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Allows mapmakers to create terrain that is beneficial or harmful to walk-by.