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SET_PLAYER_COLOR keeps Heart flames and Guard flags for white (#3840)
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Loobinex authored Jan 21, 2025
1 parent 4faba21 commit 5295b8d
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Showing 2 changed files with 3 additions and 2 deletions.
4 changes: 2 additions & 2 deletions config/fxdata/spritecolors.toml
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,6 @@ animationIds = [

# Stuff in objects.cfg
objects = [
[115, 115, 116, 117, 118, 119, 161, 164, 166, 168],#guardflag
[111, 111, 120, 121, 122, 0, 162, 165, 167, 169],#heartflame
[115, 115, 116, 117, 118, 161, 119, 164, 166, 168],#guardflag
[111, 111, 120, 121, 122, 162, 0, 165, 167, 169],#heartflame
]
1 change: 1 addition & 0 deletions src/thing_objects.c
Original file line number Diff line number Diff line change
Expand Up @@ -492,6 +492,7 @@ TbBool object_is_guard_flag(const struct Thing *thing)
case ObjMdl_GuardFlagBlue:
case ObjMdl_GuardFlagGreen:
case ObjMdl_GuardFlagYellow:
case ObjMdl_GuardFlagWhite:
case ObjMdl_GuardFlagPurple:
case ObjMdl_GuardFlagBlack:
case ObjMdl_GuardFlagOrange:
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