A work in progress for realtime livecoding visuals in raw GLSL.
The main helper I'm using is uniform.c, which pipes a tap-tempo
u_beat
uniform into glslViewer, which now supports audio textures via
--audio 0
Note that my .glsl
extension for many of these files no longer works, change
to .frag
to use with current glslViewer.
If you want to learn how to use this stuff, or how GLSL works, I recommend The Book of Shaders where you can learn and experiment right in your browser. (Chrome probably works best?) Gibber is also a whole bundle of fun, only a browser needed to learn GLSL and make generative music along with it.
- 20190517 - Reconsiderate, Earthlings, etc. @ Bos Meadery
- 20190420 - Asumaya, Cap Alan @ Communication
- 20181201 - Algorave w/ Tarek Sabbar @ Communication
- 20181120 - Yellowstone Apocalypse, Tubal Cain, Threadmaker @ Communication
- 20181005 - Combat Naps, David Poole, Seal Eggs, Lynch / Earhart / Bible @ Communication
- 20180823 - Asumaya, Lamon Manuel, Skech185 @ Communication
- 20180810 - Rox Lee, Gentle Leader XIV, Threadmaker @ Communication
- 20180622 - Cap Alan, Brekher / Lynch / Rodriguez, DB Pedersen as TBA @ Communication
- 20180530 - Louise Bock, Ka Baird @ Communication
- 20180413 - Drug Spider, Cribshitter, Labrador, L.A. Manatee @ Art In
- 20180314 - Disaster Passport @ High Noon Saloon
- 20180226 - Drug Spider, Corridore, Dystopian Echo @ High Noon Saloon
- 20180202 - And Illusions, IE, Louise Bock @ Williamson Magnetic Co.
- 20180114 - Julian Lynch and Emili Earhart, Harper, Sleep Now Forever @ Williamson Magnetic Co.
- 20171114 - Sleep Now Forever, Ada Babar, BLank, Emili Earhart @ Williamson Magnetic Co.
- 20170828 - Judders, Cut Shutters, And Illusions @ Arts + Literature Laboratory
- 20170602 - And Illusions, Pat Keen, Tippy @ Arts + Literature Laboratory
- 20170504 - Glassmen, Maniac du Jour, Twelves @ Williamson Magnetic Co.
- glslViewer for compile/display
- vim for quick editing
- My crappy uniform.c for tap tempo, audio, and MIDI input
- apt-get install libpulse-dev libasound2-dev
- I have no idea how to make this compile on OSX or Windows, sorry
- batch automation mode
- find a decent args parser? or use a json format or something?
- maintain active.frag from uniform.c, pass in directory to rotate through, alpha sort or random
- external sourced measure-scale uniform values that uniform.c can control with beat * 4 lfo... section-scale that's measure*4
- vim macro improvements
- "shader" mode, where binds become easier to hit until ESC
- tmux "swap to beat" things
- uniform.c support for more things
- amplitude FFT for hi/lo amplitude peaks (test if laptop speaker good enough)
- LFO mods
- allow "firing" the LFO in a really slow 10-30s fade
- allow "bending" the wave toward early or late
- allow beat multiplier "patterns" like 4 normal beats and one that is 4 times as long
- other ideas
- spirograph style
- stark masking
- work from tiling example
- work from organic fog example
u_mouse
for dimming/amp adjust?- mess with
u_time
in more ways- sine wave
- add beat