Refactored a ton of blocks/items to use world.Tx instead of world.World. #3124
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10 errors and 1 warning
Build:
server/entity/ender_pearl.go#L24
cannot use teleport (value of type func(e *Ent, target trace.Result)) as func(e *Ent, tx *world.Tx, target trace.Result) value in struct literal
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server/entity/area_effect_cloud.go#L49
impossible type assertion: e.(*Ent)
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server/entity/area_effect_cloud.go#L54
cannot use NewAreaEffectCloudWith(nbtconv.Vec3(m, "Pos"), potion.From(nbtconv.Int32(m, "PotionId")), nbtconv.TickDuration[int32](m, "Duration"), nbtconv.TickDuration[int32](m, "ReapplicationDelay"), nbtconv.TickDuration[int32](m, "DurationOnUse"), float64(nbtconv.Float32(m, "Radius")), float64(nbtconv.Float32(m, "RadiusOnUse")), float64(nbtconv.Float32(m, "RadiusPerTick"))) (value of type *Ent) as world.Entity value in return statement: *Ent does not implement world.Entity (missing method Handle)
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Build:
server/entity/area_effect_cloud.go#L67
impossible type assertion: e.(*Ent)
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Build:
server/entity/area_effect_cloud_behaviour.go#L88
w.Viewers undefined (type *world.World has no field or method Viewers)
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server/entity/area_effect_cloud_behaviour.go#L104
w.EntitiesWithin undefined (type *world.World has no field or method EntitiesWithin)
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server/entity/area_effect_cloud_behaviour.go#L104
cannot use e (variable of type *Ent) as world.Entity value in argument to e.Type().BBox: *Ent does not implement world.Entity (missing method Handle)
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Build:
server/entity/area_effect_cloud_behaviour.go#L107
invalid operation: entity == e (mismatched types world.Entity and *Ent)
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server/entity/area_effect_cloud_behaviour.go#L110
w.Viewers undefined (type *world.World has no field or method Viewers)
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Build:
server/entity/arrow.go#L82
cannot use arr (variable of type *Ent) as world.Entity value in return statement: *Ent does not implement world.Entity (missing method Handle)
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Build
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