-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Creating workflow. Uploading dependencies.
- Loading branch information
1 parent
49492dc
commit 4e67bb0
Showing
7 changed files
with
225 additions
and
180 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,72 @@ | ||
name: Stable Build | ||
|
||
#on: [push, pull_request] | ||
on: | ||
push: | ||
branches: | ||
- main | ||
pull_request: | ||
branches: | ||
- main | ||
# workflow_run: | ||
# workflows: ["Build Release Project"] | ||
# types: [requested] | ||
# branches: | ||
# - 'release' | ||
|
||
env: | ||
# Path to the solution file relative to the root of the project. | ||
SOLUTION_FILE_PATH: . | ||
|
||
# Configuration type to build. | ||
# You can convert this to a build matrix if you need coverage of multiple configuration types. | ||
# https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | ||
BUILD_CONFIGURATION: Release | ||
|
||
jobs: | ||
build: | ||
runs-on: windows-latest | ||
|
||
steps: | ||
- uses: actions/checkout@v2 | ||
|
||
- name: Add MSBuild to PATH | ||
uses: microsoft/[email protected] | ||
|
||
- name: Restore NuGet packages | ||
working-directory: ${{env.GITHUB_WORKSPACE}} | ||
run: nuget restore ${{env.SOLUTION_FILE_PATH}} | ||
|
||
- name: Build | ||
working-directory: ${{env.GITHUB_WORKSPACE}} | ||
|
||
# See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference | ||
run: msbuild /m /p:Configuration=${{env.BUILD_CONFIGURATION}} ${{env.SOLUTION_FILE_PATH}} | ||
|
||
- name: Extract Version | ||
id: extract_version | ||
shell: pwsh | ||
run: | | ||
$assemblyInfoPath = '${{env.SOLUTION_FILE_PATH}}\YourProjectPath\Properties\AssemblyInfo.cs' | ||
$assemblyInfo = Get-Content $assemblyInfoPath | ||
$versionLine = $assemblyInfo | Select-String -Pattern '\[assembly: MelonInfo\(typeof\(.*\), ".*", "(.*)", ".*"\)\]' | ||
$version = $versionLine.Matches.Groups[1].Value | ||
echo "##[set-output name=version;]$version" | ||
- name: Zip release | ||
uses: vimtor/action-zip@v1 | ||
with: | ||
files: ${{env.SOLUTION_FILE_PATH}}\bin\Release\net6.0\WickerREST.dll README.md | ||
recursive: true | ||
dest: WickerREST.zip | ||
|
||
- name: Publish Release | ||
uses: "marvinpinto/action-automatic-releases@latest" | ||
if: ${{ github.ref == 'refs/heads/main' }} | ||
with: | ||
repo_token: "${{ secrets.GITHUB_TOKEN }}" | ||
automatic_release_tag: "${{ steps.extract_version.outputs.version }}" | ||
prerelease: false | ||
files: | | ||
README.md | ||
WickerREST.zip |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,145 +1,142 @@ | ||
using HarmonyLib; | ||
using Il2Cpp; | ||
using MelonLoader; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Net; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
|
||
namespace SkInterface | ||
{ | ||
public static class ActiveConfig | ||
{ | ||
public static bool isRevealed = false; | ||
public static bool isPlaying = false; | ||
} | ||
|
||
public static class CommandActions | ||
{ | ||
[CommandHandler("revealMap", "Test")] | ||
public static void RevealMapHttp(HttpListenerResponse response) | ||
{ | ||
RevealMap(response); | ||
} | ||
|
||
[CommandHandler("ping", "Main")] | ||
public static void PingHttp(HttpListenerResponse response) | ||
{ | ||
WickerServer.Instance.LogResponse(response, "Pong!"); | ||
} | ||
|
||
[CommandHandler("pingg")] | ||
public static void PingHttp2(HttpListenerResponse response) | ||
{ | ||
WickerServer.Instance.LogResponse(response, "Pong!"); | ||
} | ||
|
||
[CommandHandler("inputTest", "Main")] | ||
public static void InputTestHTTP(HttpListenerResponse response, string TestCase, string input = "test", string input2 = "testlols") | ||
{ | ||
// Write output of each var | ||
StringBuilder responseContent = new StringBuilder(); | ||
// Append output of each var to the response content | ||
responseContent.AppendLine("TestCase: '" + TestCase + "'"); | ||
responseContent.AppendLine("input: '" + input + "'"); | ||
responseContent.AppendLine("input2: '" + input2 + "'"); | ||
|
||
// Now send the accumulated response content as one response | ||
WickerServer.Instance.LogResponse(response, responseContent.ToString()); | ||
} | ||
|
||
[CommandHandler("secondInputTest", "Main")] | ||
public static void InputTest2HTTP(HttpListenerResponse response, string input) | ||
{ | ||
WickerServer.Instance.LogResponse(response, "Received:" + " '" + input + "'"); | ||
} | ||
|
||
[GameVariable("GameReadyToPlay")] | ||
public static string GetGameReadyToPlay() | ||
{ | ||
return GameManager.gameReadyToPlay.ToString(); | ||
} | ||
|
||
[GameVariable("IsGameLoaded")] | ||
public static string GetGameIsLoaded() | ||
{ | ||
if (GameManager.Instance != null) | ||
return GameManager.Instance.isLoadedGame.ToString(); | ||
|
||
return "False"; | ||
} | ||
[GameVariable("GameFullyInitialized")] | ||
public static string GetGmeFullyInitialized() | ||
{ | ||
return GameManager.gameFullyInitialized.ToString(); | ||
} | ||
|
||
private static int relicCount = 0; | ||
|
||
[GameVariable("FoodProduced")] | ||
public static string GetRelicCount() | ||
{ | ||
if (GameManager.Instance == null) | ||
{ | ||
return "-1"; | ||
} | ||
|
||
//if (GameManager.Instance != null && relicCount <= 0) | ||
//{ | ||
// var relicResources = UnityEngine.Object.FindObjectsOfType<Villager>(); | ||
// relicCount = relicResources.Length; | ||
//} | ||
|
||
return GameManager.Instance.villageStats.GetCurrentTrackedFoodProduced().Count.ToString(); | ||
} | ||
|
||
|
||
public static bool IsPlaying { get => ActiveConfig.isPlaying; set => ActiveConfig.isPlaying = value; } | ||
public static bool IsRevealed { get => ActiveConfig.isRevealed; set => ActiveConfig.isRevealed = value; } | ||
|
||
private static void RevealMap(HttpListenerResponse response) | ||
{ | ||
if (WickerServer.Instance == null) | ||
{ | ||
return; | ||
} | ||
|
||
if (GameManager.Instance == null || !GameManager.gameFullyInitialized) | ||
{ | ||
|
||
WickerServer.Instance.LogResponse(response, "Must be in-game to reveal map!"); | ||
return; | ||
} | ||
|
||
if (GameManager.Instance != null && GameManager.gameFullyInitialized) | ||
{ | ||
WickerServer.Instance.LogResponse(response, "Revealing map..."); | ||
GameManager.Instance.cameraManager.fogOfWarEffect.mFog.enabled = false; | ||
ActiveConfig.isRevealed = true; | ||
|
||
var relicResources = UnityEngine.Object.FindObjectsOfType<RelicExtractionResource>(); | ||
foreach (var relic in relicResources) | ||
{ | ||
relic.availableForExtraction = true; | ||
} | ||
} | ||
} | ||
|
||
[HarmonyPatch(typeof(FOWSystem), "IsExplored")] | ||
class Patch_FOWSystem_IsExplored | ||
{ | ||
static bool Prefix(Vector3 pos, ref bool __result) | ||
{ | ||
if (ActiveConfig.isRevealed) | ||
{ | ||
__result = true; // Set the result to true | ||
return false; // Skip the original method | ||
} | ||
return true; // Continue with the original method | ||
} | ||
} | ||
} | ||
} | ||
//using HarmonyLib; | ||
//using Il2Cpp; | ||
//using System.Net; | ||
//using System.Text; | ||
//using UnityEngine; | ||
|
||
// Example commands and variables | ||
|
||
//namespace SkInterface | ||
//{ | ||
// public static class ActiveConfig | ||
// { | ||
// public static bool isRevealed = false; | ||
// public static bool isPlaying = false; | ||
// } | ||
|
||
// public static class CommandActions | ||
// { | ||
// [CommandHandler("revealMap", "Test")] | ||
// public static void RevealMapHttp(HttpListenerResponse response) | ||
// { | ||
// RevealMap(response); | ||
// } | ||
|
||
// [CommandHandler("ping", "Main")] | ||
// public static void PingHttp(HttpListenerResponse response) | ||
// { | ||
// WickerServer.Instance.LogResponse(response, "Pong!"); | ||
// } | ||
|
||
// [CommandHandler("pingg")] | ||
// public static void PingHttp2(HttpListenerResponse response) | ||
// { | ||
// WickerServer.Instance.LogResponse(response, "Pong!"); | ||
// } | ||
|
||
// [CommandHandler("inputTest", "Main")] | ||
// public static void InputTestHTTP(HttpListenerResponse response, string TestCase, string input = "test", string input2 = "testlols") | ||
// { | ||
// // Write output of each var | ||
// StringBuilder responseContent = new StringBuilder(); | ||
// // Append output of each var to the response content | ||
// responseContent.AppendLine("TestCase: '" + TestCase + "'"); | ||
// responseContent.AppendLine("input: '" + input + "'"); | ||
// responseContent.AppendLine("input2: '" + input2 + "'"); | ||
|
||
// // Now send the accumulated response content as one response | ||
// WickerServer.Instance.LogResponse(response, responseContent.ToString()); | ||
// } | ||
|
||
// [CommandHandler("secondInputTest", "Main")] | ||
// public static void InputTest2HTTP(HttpListenerResponse response, string input) | ||
// { | ||
// WickerServer.Instance.LogResponse(response, "Received:" + " '" + input + "'"); | ||
// } | ||
|
||
// [GameVariable("GameReadyToPlay")] | ||
// public static string GetGameReadyToPlay() | ||
// { | ||
// return GameManager.gameReadyToPlay.ToString(); | ||
// } | ||
|
||
// [GameVariable("IsGameLoaded")] | ||
// public static string GetGameIsLoaded() | ||
// { | ||
// if (GameManager.Instance != null) | ||
// return GameManager.Instance.isLoadedGame.ToString(); | ||
|
||
// return "False"; | ||
// } | ||
// [GameVariable("GameFullyInitialized")] | ||
// public static string GetGmeFullyInitialized() | ||
// { | ||
// return GameManager.gameFullyInitialized.ToString(); | ||
// } | ||
|
||
// private static int relicCount = 0; | ||
|
||
// [GameVariable("FoodProduced")] | ||
// public static string GetRelicCount() | ||
// { | ||
// if (GameManager.Instance == null) | ||
// { | ||
// return "-1"; | ||
// } | ||
|
||
// //if (GameManager.Instance != null && relicCount <= 0) | ||
// //{ | ||
// // var relicResources = UnityEngine.Object.FindObjectsOfType<Villager>(); | ||
// // relicCount = relicResources.Length; | ||
// //} | ||
|
||
// return GameManager.Instance.villageStats.GetCurrentTrackedFoodProduced().Count.ToString(); | ||
// } | ||
|
||
|
||
// public static bool IsPlaying { get => ActiveConfig.isPlaying; set => ActiveConfig.isPlaying = value; } | ||
// public static bool IsRevealed { get => ActiveConfig.isRevealed; set => ActiveConfig.isRevealed = value; } | ||
|
||
// private static void RevealMap(HttpListenerResponse response) | ||
// { | ||
// if (WickerServer.Instance == null) | ||
// { | ||
// return; | ||
// } | ||
|
||
// if (GameManager.Instance == null || !GameManager.gameFullyInitialized) | ||
// { | ||
|
||
// WickerServer.Instance.LogResponse(response, "Must be in-game to reveal map!"); | ||
// return; | ||
// } | ||
|
||
// if (GameManager.Instance != null && GameManager.gameFullyInitialized) | ||
// { | ||
// WickerServer.Instance.LogResponse(response, "Revealing map..."); | ||
// GameManager.Instance.cameraManager.fogOfWarEffect.mFog.enabled = false; | ||
// ActiveConfig.isRevealed = true; | ||
|
||
// var relicResources = UnityEngine.Object.FindObjectsOfType<RelicExtractionResource>(); | ||
// foreach (var relic in relicResources) | ||
// { | ||
// relic.availableForExtraction = true; | ||
// } | ||
// } | ||
// } | ||
|
||
// [HarmonyPatch(typeof(FOWSystem), "IsExplored")] | ||
// class Patch_FOWSystem_IsExplored | ||
// { | ||
// static bool Prefix(Vector3 pos, ref bool __result) | ||
// { | ||
// if (ActiveConfig.isRevealed) | ||
// { | ||
// __result = true; // Set the result to true | ||
// return false; // Skip the original method | ||
// } | ||
// return true; // Continue with the original method | ||
// } | ||
// } | ||
// } | ||
//} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
using MelonLoader; | ||
|
||
[assembly: MelonInfo(typeof(SkInterface.WickerServer), "WickerREST", "1.0.0", "Skrip")] | ||
[assembly: MelonInfo(typeof(SkInterface.WickerServer), "WickerREST", "0.9.0", "Skrip")] | ||
[assembly: MelonGame("Crate Entertainment", "Farthest Frontier")] |
Oops, something went wrong.