Small application that set ups OpenGL rendering API for using compute shaders to simulate forces between many particels(>10000). Please include glm library to build the project. ComputeShader.glsl -main program where particle postion update is computed by the GPU. FragmantShader.glsl - draw particles Fragment shader. stb_image.cpp - helper function for loading image files. We load the font image file with it. Renderer.cpp - main rendering class object encapsulation
-
Notifications
You must be signed in to change notification settings - Fork 0
darknovismc/Flocking-in-OpenGL
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
Small application that set ups OpenGL rendering API for using compute shaders to simulate forces between many particels(>10000).
Topics
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published