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Small application that set ups OpenGL rendering API for using compute shaders to simulate forces between many particels(>10000).

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darknovismc/Flocking-in-OpenGL

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Small application that set ups OpenGL rendering API for using compute shaders to simulate forces between many particels(>10000). Please include glm library to build the project. ComputeShader.glsl -main program where particle postion update is computed by the GPU. FragmantShader.glsl - draw particles Fragment shader. stb_image.cpp - helper function for loading image files. We load the font image file with it. Renderer.cpp - main rendering class object encapsulation

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Small application that set ups OpenGL rendering API for using compute shaders to simulate forces between many particels(>10000).

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