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Merge Stable 21/1/25 #538
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Merge Stable 21/1/25 #538
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change return to continue Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: PJB3005 <[email protected]>
changed the command checkpoint to a reporters room.
added high capacity water tank
* Darkened Service job interface icons for better contrast * Fixed Botanist job interface icon dark handle hole * Change to new, darker, service color in all resource yml files * Revert Map file service color changes * Use new darker service color on id cards * Revert Service color change in mapping_actions.yml * Revert salvage difficulties service color * Redo service ID and job colors to match advanced palette * Revert all service color yml file changes * Switch icons to use existing service pallete colors from advanced pallete * Update meta.json for darkened service icons --------- Co-authored-by: Erskin Cherry <[email protected]>
* Moved all vents around, made some small changes * Finished work * Removed insuls spawner since they're not merged yet
* Added insuls spawner, time to test * adjusted whitespace since that was causing issues * Update Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml Co-authored-by: slarticodefast <[email protected]> --------- Co-authored-by: slarticodefast <[email protected]>
* resprited manual valves to be colourblind friendly * Update Resources/Textures/Structures/Piping/Atmospherics/pump.rsi/meta.json Co-authored-by: Errant <[email protected]> --------- Co-authored-by: Errant <[email protected]>
… to match monkey. (#34409) kobold ops have 100 health
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods * APE dragging exploit fix
… (#34045) * Changed SharedDoorSystem.GetColliding() to allow non-LowImpassible mask entities to stay in the door while it closes * Update Content.Shared/Doors/Systems/SharedDoorSystem.cs Clarifies comment of how the mask is used Co-authored-by: Centronias <[email protected]> --------- Co-authored-by: Centronias <[email protected]>
* fixed jazz midi program byte * swapped around jazz and clean in instrumentList
* Pride-O-Mat (#1322) * Added Pride-O-Mat * Yep * Updated license to the correct one * Added more lines, reconfigured settings a bit, also added cloaks to inventory, set coder socks to emag inventory * Removed bunny ears, fixed typo * Made requested changes Webedit lmao --------- Co-authored-by: Dorragon <[email protected]>
* balance oasis power as a stopgap * change waste color to proper waste color
Co-authored-by: Pieter-Jan Briers <[email protected]>
* craftable pet carrier * epic integration test fail * Update Resources/Prototypes/Recipes/Crafting/improvised.yml Co-authored-by: slarticodefast <[email protected]> * Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml Co-authored-by: slarticodefast <[email protected]> * Update Resources/Prototypes/Recipes/Crafting/Graphs/storage/pet_carrier.yml Co-authored-by: slarticodefast <[email protected]> * Update Resources/Prototypes/Entities/Objects/Misc/pet_carrier.yml Co-authored-by: slarticodefast <[email protected]> * extra tab begone * epic linter fail * how did linter not see this??? --------- Co-authored-by: slarticodefast <[email protected]>
* Make important change (#7) This is to help julian test his bot * Omnibus * Remove random test file from testing a gh bot * Add pin to vendor, spawners and loadout --------- Co-authored-by: nikthechampiongr <[email protected]>
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Jan 22, 2025
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Changes: Audio
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Lot of new maps, is the primary thing.