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Make wielding automatically drop the item on your other hand (#27975)
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* Make wielding automatically drop the item on your other hand

* Fix docs

* Remove redundant parameter

* Fix not deleting virtuals on fail

* Make count freeable hands method

* Add popup when dropping item
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DrSmugleaf authored May 19, 2024
1 parent 676fc22 commit 3d41d5f
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Showing 5 changed files with 79 additions and 9 deletions.
10 changes: 10 additions & 0 deletions Content.Shared/Hands/Components/HandHelpers.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using System.Linq;
using Content.Shared.Hands.EntitySystems;

namespace Content.Shared.Hands.Components;

Expand All @@ -20,6 +21,15 @@ public static class HandHelpers
/// </summary>
public static int CountFreeHands(this HandsComponent component) => component.Hands.Values.Count(hand => hand.IsEmpty);

/// <summary>
/// Get the number of hands that are not currently holding anything. This is a LinQ method, not a property, so
/// cache it instead of accessing this multiple times.
/// </summary>
public static int CountFreeableHands(this Entity<HandsComponent> component, SharedHandsSystem system)
{
return system.CountFreeableHands(component);
}

/// <summary>
/// Get a list of hands that are currently holding nothing. This is a LinQ method, not a property, so cache
/// it instead of accessing this multiple times.
Expand Down
13 changes: 12 additions & 1 deletion Content.Shared/Hands/EntitySystems/SharedHandsSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,6 @@
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Item;
using Content.Shared.Storage.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.Input.Binding;
Expand Down Expand Up @@ -299,4 +298,16 @@ public bool TryGetHand(EntityUid handsUid, string handId, [NotNullWhen(true)] ou

return hands.Hands.TryGetValue(handId, out hand);
}

public int CountFreeableHands(Entity<HandsComponent> hands)
{
var freeable = 0;
foreach (var hand in hands.Comp.Hands.Values)
{
if (hand.IsEmpty || CanDropHeld(hands, hand))
freeable++;
}

return freeable;
}
}
48 changes: 42 additions & 6 deletions Content.Shared/Inventory/VirtualItem/SharedVirtualItemSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
using Content.Shared.Interaction;
using Content.Shared.Inventory.Events;
using Content.Shared.Item;
using Content.Shared.Popups;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
Expand All @@ -29,6 +30,7 @@ public abstract class SharedVirtualItemSystem : EntitySystem
[Dependency] private readonly SharedItemSystem _itemSystem = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;

[ValidatePrototypeId<EntityPrototype>]
private const string VirtualItem = "VirtualItem";
Expand Down Expand Up @@ -71,23 +73,53 @@ private void OnBeforeRangedInteract(Entity<VirtualItemComponent> ent, ref Before
}

#region Hands

/// <summary>
/// Spawns a virtual item in a empty hand
/// </summary>
/// <param name="blockingEnt">The entity we will make a virtual entity copy of</param>
/// <param name="user">The entity that we want to insert the virtual entity</param>
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user)
/// <param name="dropOthers">Whether or not to try and drop other items to make space</param>
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user, bool dropOthers = false)
{
return TrySpawnVirtualItemInHand(blockingEnt, user, out _);
return TrySpawnVirtualItemInHand(blockingEnt, user, out _, dropOthers);
}

/// <inheritdoc cref="TrySpawnVirtualItemInHand(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid)"/>
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user, [NotNullWhen(true)] out EntityUid? virtualItem)
/// <inheritdoc cref="TrySpawnVirtualItemInHand(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,bool)"/>
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user, [NotNullWhen(true)] out EntityUid? virtualItem, bool dropOthers = false)
{
if (!TrySpawnVirtualItem(blockingEnt, user, out virtualItem) || !_handsSystem.TryGetEmptyHand(user, out var hand))
virtualItem = null;
if (!_handsSystem.TryGetEmptyHand(user, out var empty))
{
if (!dropOthers)
return false;

foreach (var hand in _handsSystem.EnumerateHands(user))
{
if (hand.HeldEntity is not { } held)
continue;

if (held == blockingEnt || HasComp<VirtualItemComponent>(held))
continue;

if (!_handsSystem.TryDrop(user, hand))
continue;

if (!TerminatingOrDeleted(held))
_popup.PopupClient(Loc.GetString("virtual-item-dropped-other", ("dropped", held)), user, user);

empty = hand;
break;
}
}

if (empty == null)
return false;

if (!TrySpawnVirtualItem(blockingEnt, user, out virtualItem))
return false;

_handsSystem.DoPickup(user, hand, virtualItem.Value);
_handsSystem.DoPickup(user, empty, virtualItem.Value);
return true;
}

Expand Down Expand Up @@ -120,6 +152,7 @@ public void DeleteInHandsMatching(EntityUid user, EntityUid matching)
/// <param name="blockingEnt">The entity we will make a virtual entity copy of</param>
/// <param name="user">The entity that we want to insert the virtual entity</param>
/// <param name="slot">The slot to which we will insert the virtual entity (could be the "shoes" slot, for example)</param>
/// <param name="force">Whether or not to force an equip</param>
public bool TrySpawnVirtualItemInInventory(EntityUid blockingEnt, EntityUid user, string slot, bool force = false)
{
return TrySpawnVirtualItemInInventory(blockingEnt, user, slot, force, out _);
Expand All @@ -140,6 +173,8 @@ public bool TrySpawnVirtualItemInInventory(EntityUid blockingEnt, EntityUid user
/// that's done check if the found virtual entity is a copy of our matching entity,
/// if it is, delete it
/// </summary>
/// <param name="user">The entity that we want to delete the virtual entity from</param>
/// <param name="matching">The entity that made the virtual entity</param>
/// <param name="slotName">Set this param if you have the name of the slot, it avoids unnecessary queries</param>
public void DeleteInSlotMatching(EntityUid user, EntityUid matching, string? slotName = null)
{
Expand Down Expand Up @@ -178,6 +213,7 @@ public void DeleteInSlotMatching(EntityUid user, EntityUid matching, string? slo
/// </summary>
/// <param name="blockingEnt">The entity we will make a virtual entity copy of</param>
/// <param name="user">The entity that we want to insert the virtual entity</param>
/// <param name="virtualItem">The virtual item, if spawned</param>
public bool TrySpawnVirtualItem(EntityUid blockingEnt, EntityUid user, [NotNullWhen(true)] out EntityUid? virtualItem)
{
if (_netManager.IsClient)
Expand Down
16 changes: 14 additions & 2 deletions Content.Shared/Wieldable/WieldableSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -161,7 +161,7 @@ public bool CanWield(EntityUid uid, WieldableComponent component, EntityUid user
return false;
}

if (hands.CountFreeHands() < component.FreeHandsRequired)
if (_handsSystem.CountFreeableHands((user, hands)) < component.FreeHandsRequired)
{
if (!quiet)
{
Expand Down Expand Up @@ -202,9 +202,21 @@ public bool TryWield(EntityUid used, WieldableComponent component, EntityUid use
if (component.WieldSound != null)
_audioSystem.PlayPredicted(component.WieldSound, used, user);

var virtuals = new List<EntityUid>();
for (var i = 0; i < component.FreeHandsRequired; i++)
{
_virtualItemSystem.TrySpawnVirtualItemInHand(used, user);
if (_virtualItemSystem.TrySpawnVirtualItemInHand(used, user, out var virtualItem, true))
{
virtuals.Add(virtualItem.Value);
continue;
}

foreach (var existingVirtual in virtuals)
{
QueueDel(existingVirtual);
}

return false;
}

if (TryComp(used, out UseDelayComponent? useDelay)
Expand Down
1 change: 1 addition & 0 deletions Resources/Locale/en-US/virtual/virtual-item.ftl
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
virtual-item-dropped-other = You dropped {THE($dropped)}!

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