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fix(unrealengine): fix wutheringwaves output shader
CMake (Ninja) #746: Commit 42acabc pushed by clshortfuse
February 12, 2025 00:19 30m 34s main
February 12, 2025 00:19 30m 34s
fix(unrealengine): fix wutheringwaves output shader
CMake (Visual Studio) #746: Commit 42acabc pushed by clshortfuse
February 12, 2025 00:19 50m 43s main
February 12, 2025 00:19 50m 43s
feat(unrealengine): add wuthering waves output shader
CMake (Visual Studio) #745: Commit 5733726 pushed by clshortfuse
February 11, 2025 22:31 49m 21s main
February 11, 2025 22:31 49m 21s
feat(unrealengine): add wuthering waves output shader
CMake (Ninja) #745: Commit 5733726 pushed by clshortfuse
February 11, 2025 22:31 30m 45s main
February 11, 2025 22:31 30m 45s
chore(unrealengine): remove cbuffer padding
CMake (Visual Studio) #744: Commit 6ac99e1 pushed by clshortfuse
February 11, 2025 18:39 47m 38s main
February 11, 2025 18:39 47m 38s
chore(unrealengine): remove cbuffer padding
CMake (Ninja) #744: Commit 6ac99e1 pushed by clshortfuse
February 11, 2025 18:39 29m 4s main
February 11, 2025 18:39 29m 4s
fix(p5r): use new mods::shader structure
CMake (Visual Studio) #743: Commit 0f1519a pushed by clshortfuse
February 11, 2025 17:11 48m 50s main
February 11, 2025 17:11 48m 50s
fix(p5r): use new mods::shader structure
CMake (Ninja) #743: Commit 0f1519a pushed by clshortfuse
February 11, 2025 17:11 30m 2s main
February 11, 2025 17:11 30m 2s
perf(mods::shaders): use invalidations with atomics instead of mutexes
CMake (Visual Studio) #742: Commit 8040ba8 pushed by clshortfuse
February 11, 2025 15:40 23m 58s main
February 11, 2025 15:40 23m 58s
perf(mods::shaders): use invalidations with atomics instead of mutexes
CMake (Ninja) #742: Commit 8040ba8 pushed by clshortfuse
February 11, 2025 15:40 9m 34s main
February 11, 2025 15:40 9m 34s
chore(unrealengine): remove dead code
CMake (Ninja) #741: Commit f833e36 pushed by clshortfuse
February 11, 2025 15:29 30m 57s main
February 11, 2025 15:29 30m 57s
chore(unrealengine): remove dead code
CMake (Visual Studio) #741: Commit f833e36 pushed by clshortfuse
February 11, 2025 15:29 48m 47s main
February 11, 2025 15:29 48m 47s
feat(utils::descriptor): trace on demand
CMake (Visual Studio) #740: Commit 5ecd398 pushed by clshortfuse
February 11, 2025 06:11 47m 44s main
February 11, 2025 06:11 47m 44s
feat(utils::descriptor): trace on demand
CMake (Ninja) #740: Commit 5ecd398 pushed by clshortfuse
February 11, 2025 06:11 29m 33s main
February 11, 2025 06:11 29m 33s
fix(mods::swapchain): don't prevent all resource copies
CMake (Visual Studio) #739: Commit b43bec3 pushed by clshortfuse
February 10, 2025 17:35 47m 12s main
February 10, 2025 17:35 47m 12s
fix(mods::swapchain): don't prevent all resource copies
CMake (Ninja) #739: Commit b43bec3 pushed by clshortfuse
February 10, 2025 17:35 30m 15s main
February 10, 2025 17:35 30m 15s
perf(mods::shader): reduce logging on failed shader injection
CMake (Ninja) #738: Commit d950bc7 pushed by clshortfuse
February 10, 2025 17:11 29m 35s main
February 10, 2025 17:11 29m 35s
perf(mods::shader): reduce logging on failed shader injection
CMake (Visual Studio) #738: Commit d950bc7 pushed by clshortfuse
February 10, 2025 17:11 47m 5s main
February 10, 2025 17:11 47m 5s
fix(mods::swapchain): fix unitialized swapchain_proxy_revert_state
CMake (Visual Studio) #737: Commit c00dba9 pushed by clshortfuse
February 10, 2025 00:49 46m 55s main
February 10, 2025 00:49 46m 55s
fix(mods::swapchain): fix unitialized swapchain_proxy_revert_state
CMake (Ninja) #737: Commit c00dba9 pushed by clshortfuse
February 10, 2025 00:49 29m 56s main
February 10, 2025 00:49 29m 56s
Added bloom and fog controls to bioshock 1 version of RenoDX
CMake (Ninja) #736: Pull request #129 synchronize by MaxG2D
February 9, 2025 16:58 29m 28s MaxG2D:BioshockOne
February 9, 2025 16:58 29m 28s
Added bloom and fog controls to bioshock 1 version of RenoDX
CMake (Visual Studio) #736: Pull request #129 synchronize by MaxG2D
February 9, 2025 16:58 48m 25s MaxG2D:BioshockOne
February 9, 2025 16:58 48m 25s
Added bloom and fog controls to bioshock 1 version of RenoDX
CMake (Visual Studio) #735: Pull request #129 opened by MaxG2D
February 8, 2025 23:37 46m 43s MaxG2D:BioshockOne
February 8, 2025 23:37 46m 43s
Added bloom and fog controls to bioshock 1 version of RenoDX
CMake (Ninja) #735: Pull request #129 opened by MaxG2D
February 8, 2025 23:37 29m 41s MaxG2D:BioshockOne
February 8, 2025 23:37 29m 41s
Add Elite Dangerous Support to RenoDX
CMake (Visual Studio) #734: Pull request #111 synchronize by mqhaji
February 6, 2025 03:36 1m 36s mqhaji:elitedangerous
February 6, 2025 03:36 1m 36s