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Merge pull request #34 from manups4e/master
Update to 3.0
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="CitizenFX.Core.Client" version="1.0.4075" targetFramework="net452" /> | ||
<package id="CitizenFX.Core.Client" version="1.0.4207" targetFramework="net452" /> | ||
</packages> |
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using CitizenFX.Core; | ||
using System.Drawing; | ||
using static CitizenFX.Core.Native.API; | ||
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namespace NativeUI | ||
{ | ||
public class Marker | ||
{ | ||
public MarkerType MarkerType { get; set; } | ||
public float Distance { get; set; } | ||
public Vector3 Position { get; set; } | ||
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// this is optional and default to 0 | ||
public Vector3 Direction { get; set; } = Vector3.Zero; | ||
// this is optional and default to 0 | ||
public Vector3 Rotation { get; set; } = Vector3.Zero; | ||
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public Vector3 Scale { get; set; } = new Vector3(1.5f); | ||
public Color Color { get; set; } | ||
public bool BobUpDown { get; set; } | ||
public bool Rotate { get; set; } | ||
public bool FaceCamera { get; set; } | ||
public bool IsInMarker { get; private set; } | ||
public bool IsInRange { get => MenuPool.PlayerPed.IsInRangeOf(Position, Distance); } | ||
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/// <summary> | ||
/// Creates a Marker in a world position | ||
/// </summary> | ||
/// <param name="type">The type of marker</param> | ||
/// <param name="position">Position in world coords of the marker</param> | ||
/// <param name="distance">Drawing distance, if you're more distant than this value the marker won't be drawn </param> | ||
/// <param name="color">Color of the marker</param> | ||
/// <param name="bobUpDown">The marker will bounce up and down</param> | ||
/// <param name="rotate">The marker will rotate on its Z axiz</param> | ||
/// <param name="faceCamera">The marker will face camera</param> | ||
public Marker(MarkerType type, Vector3 position, float distance, Color color, bool bobUpDown = false, bool rotate = false, bool faceCamera = false) | ||
{ | ||
MarkerType = type; | ||
Position = position; | ||
Distance = distance; | ||
Color = color; | ||
BobUpDown = bobUpDown; | ||
Rotate = rotate; | ||
FaceCamera = faceCamera; | ||
if (Rotate && FaceCamera) | ||
Rotate = false; | ||
} | ||
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/// <summary> | ||
/// Creates a Marker in a world position | ||
/// </summary> | ||
/// <param name="type">The type of marker</param> | ||
/// <param name="position">Position in world coords of the marker</param> | ||
/// <param name="scale">Dimensions of the marker</param> | ||
/// <param name="distance">Drawing distance, if you're more distant than this value the marker won't be drawn </param> | ||
/// <param name="color">Color of the marker</param> | ||
/// <param name="bobUpDown">The marker will bounce up and down</param> | ||
/// <param name="rotate">The marker will rotate on its Z axiz</param> | ||
/// <param name="faceCamera">The marker will face camera</param> | ||
public Marker(MarkerType type, Vector3 position, Vector3 scale, float distance, Color color, bool bobUpDown = false, bool rotate = false, bool faceCamera = false) | ||
{ | ||
MarkerType = type; | ||
Position = position; | ||
Scale = scale; | ||
Distance = distance; | ||
Color = color; | ||
BobUpDown = bobUpDown; | ||
Rotate = rotate; | ||
FaceCamera = faceCamera; | ||
if (Rotate && FaceCamera) | ||
Rotate = false; | ||
} | ||
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public void Draw() | ||
{ | ||
World.DrawMarker(MarkerType, Position, Direction, Rotation, Scale, Color, BobUpDown, FaceCamera, Rotate); | ||
var dist = Vector3.Distance(Position, MenuPool.PlayerPed.Position); | ||
IsInMarker = dist <= (Scale / 2).X || dist <= (Scale / 2).Y || dist <= (Scale / 2).Z; | ||
} | ||
} | ||
} |
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using CitizenFX.Core; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using static CitizenFX.Core.Native.API; | ||
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namespace NativeUI | ||
{ | ||
public class MarkersHandler : BaseScript | ||
{ | ||
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private static List<Marker> _markerList = new List<Marker>(); | ||
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public MarkersHandler() | ||
{ | ||
Tick += MainHandler; | ||
} | ||
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public async Task MainHandler() | ||
{ | ||
if (_markerList.Count == 0) return; | ||
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for(int i=0; i<FilterMarkers().Count; i++) | ||
FilterMarkers()[i].Draw(); | ||
await Task.FromResult(0); | ||
} | ||
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private List<Marker> FilterMarkers() => _markerList.Where(x => MenuPool.PlayerPed.IsInRangeOf(x.Position, x.Distance)).ToList(); | ||
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/// <summary> | ||
/// Adds a marker to the list | ||
/// </summary> | ||
/// <param name="marker"></param> | ||
public static void AddMarker(Marker marker) | ||
{ | ||
if (!_markerList.Contains(marker)) | ||
_markerList.Add(marker); | ||
} | ||
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/// <summary> | ||
/// Removes the marker from the list | ||
/// </summary> | ||
/// <param name="marker"></param> | ||
public static void RemoveMarker(Marker marker) | ||
{ | ||
if (_markerList.Contains(marker)) | ||
_markerList.Remove(marker); | ||
} | ||
} | ||
} |
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namespace NativeUI | ||
{ | ||
public static class NotificationChar | ||
{ | ||
public static string Abigail = "CHAR_ABIGAIL"; | ||
public static string Amanda = "CHAR_AMANDA"; | ||
public static string Ammunation = "CHAR_AMMUNATION"; | ||
public static string Andreas = "CHAR_ANDREAS"; | ||
public static string Antonia = "CHAR_ANTONIA"; | ||
public static string Ashley = "CHAR_ASHLEY"; | ||
public static string BankOfLiberty = "CHAR_BANK_BOL"; | ||
public static string BankFleeca = "CHAR_BANK_FLEECA"; | ||
public static string BankMaze = "CHAR_BANK_MAZE"; | ||
public static string Barry = "CHAR_BARRY"; | ||
public static string Beverly = "CHAR_BEVERLY"; | ||
public static string BikeSite = "CHAR_BIKESITE"; | ||
public static string BlankEntry = "CHAR_BLANK_ENTRY"; | ||
public static string Blimp = "CHAR_BLIMP"; | ||
public static string Blocked = "CHAR_BLOCKED"; | ||
public static string BoatSite = "CHAR_BOATSITE"; | ||
public static string BrokenDownGirl = "CHAR_BROKEN_DOWN_GIRL"; | ||
public static string BugStars = "CHAR_BUGSTARS"; | ||
public static string Call911 = "CHAR_CALL911"; | ||
public static string LegendaryMotorsport = "CHAR_CARSITE"; | ||
public static string SSASuperAutos = "CHAR_CARSITE2"; | ||
public static string Castro = "CHAR_CASTRO"; | ||
public static string ChatCall = "CHAR_CHAT_CALL"; | ||
public static string Chef = "CHAR_CHEF"; | ||
public static string Cheng = "CHAR_CHENG"; | ||
public static string ChengSenior = "CHAR_CHENGSR"; | ||
public static string Chop = "CHAR_CHOP"; | ||
public static string Cris = "CHAR_CRIS"; | ||
public static string Dave = "CHAR_DAVE"; | ||
public static string Default = "CHAR_DEFAULT"; | ||
public static string Denise = "CHAR_DENISE"; | ||
public static string DetonateBomb = "CHAR_DETONATEBOMB"; | ||
public static string DetonatePhone = "CHAR_DETONATEPHONE"; | ||
public static string Devin = "CHAR_DEVIN"; | ||
public static string SubMarine = "CHAR_DIAL_A_SUB"; | ||
public static string Dom = "CHAR_DOM"; | ||
public static string DomesticGirl = "CHAR_DOMESTIC_GIRL"; | ||
public static string Dreyfuss = "CHAR_DREYFUSS"; | ||
public static string DrFriedlander = "CHAR_DR_FRIEDLANDER"; | ||
public static string Epsilon = "CHAR_EPSILON"; | ||
public static string EstateAgent = "CHAR_ESTATE_AGENT"; | ||
public static string Facebook = "CHAR_FACEBOOK"; | ||
public static string FilmNoire = "CHAR_FILMNOIR"; | ||
public static string Floyd = "CHAR_FLOYD"; | ||
public static string Franklin = "CHAR_FRANKLIN"; | ||
public static string FranklinTrevor = "CHAR_FRANK_TREV_CONF"; | ||
public static string GayMilitary = "CHAR_GAYMILITARY"; | ||
public static string Hao = "CHAR_HAO"; | ||
public static string HitcherGirl = "CHAR_HITCHER_GIRL"; | ||
public static string Hunter = "CHAR_HUNTER"; | ||
public static string Jimmy = "CHAR_JIMMY"; | ||
public static string JimmyBoston = "CHAR_JIMMY_BOSTON"; | ||
public static string Joe = "CHAR_JOE"; | ||
public static string Josef = "CHAR_JOSEF"; | ||
public static string Josh = "CHAR_JOSH"; | ||
public static string LamarDog = "CHAR_LAMAR"; | ||
public static string Lester = "CHAR_LESTER"; | ||
public static string Skull = "CHAR_LESTER_DEATHWISH"; | ||
public static string LesterFranklin = "CHAR_LEST_FRANK_CONF"; | ||
public static string LesterMichael = "CHAR_LEST_MIKE_CONF"; | ||
public static string LifeInvader = "CHAR_LIFEINVADER"; | ||
public static string LsCustoms = "CHAR_LS_CUSTOMS"; | ||
public static string LSTI = "CHAR_LS_TOURIST_BOARD"; | ||
public static string Manuel = "CHAR_MANUEL"; | ||
public static string Marnie = "CHAR_MARNIE"; | ||
public static string Martin = "CHAR_MARTIN"; | ||
public static string MaryAnn = "CHAR_MARY_ANN"; | ||
public static string Maude = "CHAR_MAUDE"; | ||
public static string Mechanic = "CHAR_MECHANIC"; | ||
public static string Michael = "CHAR_MICHAEL"; | ||
public static string MichaelFranklin = "CHAR_MIKE_FRANK_CONF"; | ||
public static string MichaelTrevor = "CHAR_MIKE_TREV_CONF"; | ||
public static string WarStock = "CHAR_MILSITE"; | ||
public static string Minotaur = "CHAR_MINOTAUR"; | ||
public static string Molly = "CHAR_MOLLY"; | ||
public static string MorsMutual = "CHAR_MP_MORS_MUTUAL"; | ||
public static string ArmyContact = "CHAR_MP_ARMY_CONTACT"; | ||
public static string Brucie = "CHAR_MP_BRUCIE"; | ||
public static string FibContact = "CHAR_MP_FIB_CONTACT"; | ||
public static string RockStarLogo = "CHAR_MP_FM_CONTACT"; | ||
public static string Gerald = "CHAR_MP_GERALD"; | ||
public static string Julio = "CHAR_MP_JULIO"; | ||
public static string MechanicChinese = "CHAR_MP_MECHANIC"; | ||
public static string MerryWeather = "CHAR_MP_MERRYWEATHER"; | ||
public static string Unicorn = "CHAR_MP_STRIPCLUB_PR"; | ||
public static string Mom = "CHAR_MRS_THORNHILL"; | ||
public static string MrsThornhill = "CHAR_MRS_THORNHILL"; | ||
public static string PatriciaTrevor = "CHAR_PATRICIA"; | ||
public static string PegasusDelivery = "CHAR_PEGASUS_DELIVERY"; | ||
public static string ElitasTravel = "CHAR_PLANESITE"; | ||
public static string Sasquatch = "CHAR_SASQUATCH"; | ||
public static string Simeon = "CHAR_SIMEON"; | ||
public static string SocialClub = "CHAR_SOCIAL_CLUB"; | ||
public static string Solomon = "CHAR_SOLOMON"; | ||
public static string Taxi = "CHAR_TAXI"; | ||
public static string Trevor = "CHAR_TREVOR"; | ||
public static string YouTube = "CHAR_YOUTUBE"; | ||
public static string Wade = "CHAR_WADE"; | ||
} | ||
} |
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