Abstract PlayerEntity in preparation for other mobs #1826
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This PR refactors PlayerEntity into a HumanoidEntityBase in preparation for mobs that share the model and gear slots with it (Zombie, Husk, Drowned).
equipmentNBT tag (1.21.5)Looking for review, especially regarding PlayerEntityData. I'd like to fully remove that class to have the PlayerEntity/HumanoidEntity classes own that data, but world loading needs to load some of it before the Entities are actually constructed.