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1.2.1 Little Hotfixes

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@chekeichan chekeichan released this 24 May 06:14
· 29 commits to master since this release
d3ad994
  • A few hotfixes and tweaks that made it to live AnVRopomotron ahead of the next big update.
  • Human Evolution Hall is brighter. This was the original concept but the hominin models used sharp lighting that implied a darker room so I adjusted the room bake to match. It didn't make sense for a dark room to have such vibrant colors so I aimed to fix the lighting across the board. I redid the lighting for each hominin model, using a 360 panorama hdri of the hall for matching lighting. The hominin and hall models were then rebaked with the new light.
  • Rebaking also fixed the divider hallway bake that had lighting issues on the Human Evolution side.
  • Human Evolution Hall has a new sign stating that the presentation of hominins is not complete.
  • Occlusion tweaking so the divider hallway is visible while exiting stage 2 of the Modern Primate Hall.
  • Tweaking of asset load priorities so the divider hallway loads in sooner since it is visible from the starting position.
  • Teleportation movement disabled due to unpredictable interactions with Quest controllers.