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A few hotfixes and tweaks that made it to live AnVRopomotron ahead of the next big update.
Human Evolution Hall is brighter. This was the original concept but the hominin models used sharp lighting that implied a darker room so I adjusted the room bake to match. It didn't make sense for a dark room to have such vibrant colors so I aimed to fix the lighting across the board. I redid the lighting for each hominin model, using a 360 panorama hdri of the hall for matching lighting. The hominin and hall models were then rebaked with the new light.
Rebaking also fixed the divider hallway bake that had lighting issues on the Human Evolution side.
Human Evolution Hall has a new sign stating that the presentation of hominins is not complete.
Occlusion tweaking so the divider hallway is visible while exiting stage 2 of the Modern Primate Hall.
Tweaking of asset load priorities so the divider hallway loads in sooner since it is visible from the starting position.
Teleportation movement disabled due to unpredictable interactions with Quest controllers.