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Merge pull request #8 from chekeichan/develop
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Develop
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chekeichan authored Nov 29, 2021
2 parents 02dcb32 + 6bdf113 commit a31232f
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11 changes: 10 additions & 1 deletion CHANGELOG.md
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# AnVRopomotron Changelog
## 1.2 (next next)
- With the new floorplan, now is the time to work on strategically placed mini maps to telport the user to different exhibits. I now have a button that takes me from the start to the Burial Chamber. Great for developing! It's invisible in the official release. Click the tip of the p in the big AnVRopomotron title behind you at start.
- Now targeted for early 2022 is the new Human Evolution Hall with a starter set of four scale models of prehistoric humans and hominins.

## 1.1.9 (next)
- Plesiadapis claws its way to the Scale Model Hall! A relative of primates, the plesiadapis looks like a large squirrel. As the oldest organism in the Scale Model Hall, it takes its place at the start of the row of prehistoric life and as the attractor to that part of the museum since the gibbon was moved back into a more appropriate location with the modern primates.
- The latest exciting discovery by Lee Berger and his team is in the VR Grab Lab. The reconstruction of Leti's cranium features an intact midbrow and adult teeth in development. The VR ready model was made in stages. The original 10 million polygon (!) model was reduced to 2 million for later normal map baking. A copy was then taken down to 42,000 for vertex coloring based on published photos of the real replica. Lastly, another copy was taken down to 6,400 polygons, which is near the limit before the object outline became distorted. Details were then baked to this smallest model for huge rendering and file size savings.
- With the new floorplan, now is the time to work on strategically placed mini maps to warp the user to different exhibits. To reduce draw calls, maps will surreptitiously move through exhibits to be near you. The Centerpiece map at the start is mostly static since it is viewable from a lot of angles but it will move to the Scale Model Hall if you go deep in to the exhibit. The other map flits between the the exhibits more freely, starting in the Grab Lab but going where needed. Grab a carrot to go quickly to another exhibit.
- The warp comes with an effect to ease VR sickness. It is a ring primitive just off camera that is timed to shrink its inner ring until everything is obscured, move the camera to the new location, and expand the ring out of view again.
- Tweaks of the infrastructure to fine tune it to the new floorplan.
- The movement of the single dynamic light following you is more subtle.
- Occlusion tweaks to be more hidden, especially the rhesus monkey.
- WebXR Award trophy ground shadows fixed to match model rotation.

## 1.1.8 (08/11/2021)
- The aye-aye creeps its way into the Scale Model Hall! This lemur was the last primate up for voting but not the least since it has some amazing anatomy. Modeling the aye-aye turned out to be quite challenging due to a lack of good references for a black-furred nocturnal animal that lives only in Madagascar. Most online footage is based on one individual from the Duke Lemur Center who then went to the Cincinnati Zoo. The base model was just the previous slow loris model. As usual, it's not business as usual since a new technique was used: hair simulation. Aye-ayes have almost porcupine-like white straggly strands of fur on their backs. Instead of leaving them out or painting them onto the back directly, I used Blender's hair and physics sims to give an array of procedural strands that were then converted to a mesh. It was fun using these tools, which included a comb tool to direct the fur in an intuitive way. The aye-aye is posed using its traits to hunt for grubs in wood.
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10 changes: 10 additions & 0 deletions CREDITS.md
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Expand Up @@ -44,6 +44,16 @@ La Chapelle aux Saints 1
Anatomical Museum (MyMiniFactory Exclusive - Credit - Remix - Noncommercial)
https://www.myminifactory.com/object/3d-print-the-old-man-of-la-chapelle-70057

Homo naledi - Leti
Media 000394515: Letimela Reconstruction By Prof Lee Berger [Mesh] [Laser]
Original Source: Morphosource. The University of the Witwatersrand. Collection U.W. 110. Managed by Sonia Sequeria (CC Attribution-NonCommercial 4.0 International )
https://www.morphosource.org/concern/media/000394515

Homo naledi - Neo
Media 000054666: Les1 Homo Naledi 'Neo' Reconstruction Of Cranium [Mesh] [Laser]
Original Source: Morphosource. The University of the Witwatersrand. Collection Homo naledi 'Neo'. Managed by Sonia Sequeria (CC Attribution-NonCommercial 4.0 International )
https://www.morphosource.org/concern/media/000054666

Proconsul
African Fossils (CC-Attribution-NonCommercial-ShareAlike 3.0)
https://africanfossils.org/hominids/proconsul?o=1
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