Add InjectOptional attribute and Pin.LoadScene #5
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Pin.LoadScenecan be used to Bind the type to the scene to be loaded.InjectOptionalallows null to be injected without throwing an exception if the interface is not Bind.Usage Example
The main use case is to pass initial values to the Scene.
However, when initial values are received in Inject, an error occurs if the initial values are not assigned, making it impossible to check the Scene alone from the Editor.
InjectOptional is used in such cases.
If the initial value is not Bind, the initial value for testing can be passed, and thus can be checked by Scene alone.