A simple makefile-based build system for C / C++ programs
Make-It-Quick is a simple build system destined to make it easy to build C or
C++ programs without having to write lengthy makefiles or going
through the complexity of tools such as automake or cmake. It is
well suited for relatively small programs, although it has been used
for at least one much larger program.
- Very short and readable makefiles offering all the most useful features
- Compact size (about 500 lines of active makefile code for a typical build)
- Fast, since short makefiles with few rules are quickly parsed
- Automatic, incremental project configuration, generating a
config.hfile - Automatic logging of detailed build commands in log files
- Product testing with
make test - Product installation with
make install - Compact, colorized progress report
- Summary of errors and warnings at end of build
- Colorization of error and warning messages
- Rules to build various targets (optimized, debug, release, profile)
- Rule modifiers for common build options, e.g.
v-debugfor verbose debug - Personal preferences easily defined with environment variables
- Built-in help (
make help) - Pure
make, allowing you to use all standardMakefilesyntax and features - Automatic, single-pass generation of header-file dependencies
- Supports parallel builds
- Supports separate libraries, to accelerate builds (libraries are only built the first time, unless you request a "deep" build)
- Portable (tested on Linux, macOS and Windows platforms)
You can find examples of how 'Make-It-Quick' is used in other projects:
- SPICE - Simple Protocol for Independent Computing Environments
- Flight recorder
- XL programming language
- ELFE programming language
- XL reboot
To use make-it-quick, you create a Makefile. A minimal makefile only needs
to specify the name of the SOURCES, the name of the build PRODUCTS,
and include the make-it-quick/rules.mk file, which contains the makefile rules:
MIQ=make-it-quick/
SOURCES=my-super-tool.cpp helper.c
PRODUCTS=my-super-tool.exe
include $(MIQ)rules.mk
That's all you need to get started. There is a small sample Makefile
in this distribution.
In order to get a summary of the available build targets, use make help.
In case you want to add Make-It-Quick to a project without adding
another dependency, you can add Make-It-Quick as a submodule of your
project, or copy it directly in your project. In that case, you would
set the MIQ variable to point to a location of the make-it-quick
directory relative to the makefiles, for example:
TOP=../
MIQ=$(TOP)make-it-quick/
SOURCES=my-super-tool.cpp helper.c
PRODUCTS=my-super-tool.exe
include $(MIQ)rules.mk
The kind of output your makefile produces depends on the extension in
PRODUCTS. You can use:
.exefor an executable binary.libfor a static library.dllfor a dynamic library
The build commands for each case are defined in build environment
configurations, e.g. config.gnu.mk, by variables called LINK.exe,
LINK.lib and LINK.dll. The actual extension being used are also
defined in the same file, as EXT.exe, EXT.lib and EXT.dll. For
example, on Linux, EXT.lib is set to .a.
If you simply type make, a default build is launched. This is what
you should see if you do that in the make-it-quick directory itself:
make-it-quick> make
****************************************************************
* The BUILDENV environment variable is not set
* You will accelerate builds by setting it as appropriate for
* your system. The best guess is BUILDENV=macosx-clang
* Attempting to build opt with macosx-clang DIR=/make-it-quick
****************************************************************
[BEGIN] opt macosx-clang in [top]/make-it-quick
[GENERATE] CONFIG_HAVE_stdio.c
[CONFIG] stdio
[GENERATE] CONFIG_HAVE_unistd.c
[CONFIG] unistd
[GENERATE] CONFIG_HAVE_nonexistent.c
[CONFIG] nonexistent
[GENERATE] CONFIG_HAVE_sys.sl.time.c
[CONFIG] sys.sl.time
[GENERATE] CONFIG_HAVE_sys.sl.improbable.c
[CONFIG] sys.sl.improbable
[GENERATE] CONFIG_HAVE_iostream.cpp
[CONFIG] iostream
[COPY] config/check_clearenv.c => objects/macosx-clang/opt/make-it-quick/CONFIG_CHECK_clearenv.c
[CONFIG] clearenv
[GENERATE] CONFIG_LIBm.c
[CONFIG] libm
[GENERATE] CONFIG_LIBoony.c
[CONFIG] liboony
[COPY] config/check_sbrk.c => objects/macosx-clang/opt/make-it-quick/CONFIG_CHECK_sbrk.c
[CONFIG] sbrk
[GENERATE] config.h
[COMPILE 1/1] hello.cpp
[BUILD] hello
[END] opt macosx-clang in [top]/make-it-quick
real 0m2.243s
user 0m1.206s
sys 0m0.750s
The output of the build will be located by default in the top-level
directory for the build, or the directory specified by the OUTPUT
environment variable if it's set.
Temoprary files are placed in the .build directory, or the
directory set by the BUILD environment variable if it's set.
There are subdirectories corresponding to the build environment and
the build target, so the final product could be for instance under
.build/macosx-clang/opt/hello. This is explained below.
The log files will be located by default in .logs, the latest
one being called make.log, or in the directory specified by the
LOGS environment variable.
You can clean the build products with make clean and force a clean
build with make rebuild.
The makefiles are self-documented. You can get information
about the available build targets using make help, and add your
own documentation by adding dependencies to the help target.
There are three primary build targets, debug, opt and
release, which are described in detail below. Build objects for
these primary targets are kept in separate locations, so that you can
quickly alternate between debug and optimized builds.
You can customize your build using either command-line variables or target prefixes. Here are some examples:
make v-debug # Verbose debug build using v- prefix
make V=1 debug # Verbose build using variable
make nocolor-debug # Do not colorize output (prefix)
make COLORIZE= debug # Do not colorize output (variable)
make notime-debug # Do not collect build time (prefix)
make TIME= debug # Do not collect build time (variable)
You can build the target you prefer by default by setting the TARGET
environment variable, e.g.
export TARGET=notime-nocolor-debug
make # Builds a 'notime-nocolor-debug'
Use make test or make check to test the product. The check target ensures
that everything is rebuilt before testing.
The simplest possible test is to simply run the generated program. You
can do this by adding a TESTS variable to your Makefile:
SOURCES=hello.cpp
PRODUCTS=hello.exe
TESTS=product
include make-it-quick/rules.mk
If you run make test (or make check) on the sample makefile found in the
distribution directory, you will run the hello program, after
building it if necessary:
build> make test
[BEGIN] opt macosx-clang in [top]/build
[COMPILE 1/1] hello.cpp
[BUILD] hello
[TEST] product
You successfully built using build
Output has 35 characters, should be 35
As you can see in the sample Makefile, it is easy to add tests,
simply by adding a rule that ends in .test. In the sample file,
it is called count-characters.test.
The default build is an optimized build similar to what you would
achieve by running make opt. It is well optimized, but still retains
some debugging capabilities. The DEBUG and OPTIMIZED macros are
defined.
If you need more debugging capabilities, you can create a debug build
by using make debug. This disables most optimizations, making it
easier for the debugger to relate machine code to source code. The
DEBUG macro is defined for these builds.
If you want to remove all debugging symbols, you can generate a
release build by using make release. In that configuration, the
NDEBUG, OPTIMIZED and RELEASE flags are defined.
Finally, you can build for profiling using make profile and
benchmark the result using make benchmark. This is still only
partially tested and supported.
This list is likely to evolve over time, most notably with support for Valgrind and other debug / analysis tools.
To install the product, use make install. This often requires
super-user privileges.
build> make install
[INSTALL] opt macosx-clang in [top]/build
[INSTALL] hello in /usr/local/bin
In your Makefile, you can specify what to install with WARE.xyz variables,
where xyz is an extension found in the $(INSTALLABLE) variable. By default,
there are installation rules for the most common kinds of files.
Several built target modifiers can be used to modify the meaning of a
following target. For example, the v- prefix disables output
filtering, so that you can see the complete build commands:
build> make v-debug
[...]
[BEGIN] debug macosx-clang in [top]/build
g++ -std=gnu++0x -DCONFIG_MACOSX -DDEBUG -g -Wall -fno-inline -c hello.cpp -o objects/macosx-clang/debug/build/hello.cpp.o
g++ -o objects/macosx-clang/debug/hello ./objects/macosx-clang/debug/build/hello.cpp.o -framework CoreFoundation -framework CoreServices -g
[END] debug macosx-clang in [top]/build
Note that this is not normally necessary, since the build commands are
preserved automatically in the build log every time you use make.
The build targets can be used also as build modifiers. For example, if
you do make clean, you only clean opt objects since this is the
default target. If you want to clean debug objects, use make debug-clean.
Similarly, you can do a release install with make release-install.
Note that you can make debug your default target by setting the
TARGET environment variable, see below.
Several environment variables control the behavior of make-it-quick. The
variables that can be configured are found at the beginning of config.mk.
Note that all directory names should end with a trailing /.
Some of the most useful environment variables include:
-
BUILDENVspecifies the build environment, for examplemacosx-clangwhen building on MacOSX with Clang. Parameters for this build environment are defined inconfig.$(BUILDENV).mk, for exampleconfig.macosx-clang.mk. If not set, heuristics defined inconfig.auto.mkare used to try and determine the correctBUILDENV. -
TARGETspecifies the default build target, which can beopt,debug,releaseorprofileat the moment. If you often build debug targets, you only need toexport TARGET=debug, and the defaultmakewill become equivalent tomake debug. -
PREFIXspecifies the installation location. You can also specify the installation location for executables (PREFIX.bin), libraries (PREFIX.lib) or shared libraries (PREFIX.dll). For compatibility withautomake-generated makefiles, you can also execute a staged install by settingDESTDIRwhen runningmake. -
TOPis the top-level directory for the build, which defaults to the directory in whichmakeis started. -
OUTPUTis the directory where all build products should go. The default is the$(TOP). -
BUILDis the directory where all build intermediate files should go. The default is.build/in `$(TOP) -
LOGSis the directory where all logs should go. The default is.logs/in$(TOP).
Often, a project is made of several directories or libraries. In
make-it-quick, this is supported with two makefile variables:
-
SUBDIRSlists subdirectories of the top-level directory that must be built every time. -
LIBRARIESlists libraries, which can be subdirectories or not, which the products depends on. Each library should end in either.libor.dllto indicate if it's to be shared statically or dynamically. Note that thePRODUCTSin the corresponding subdirectory should match and produce the correct output. -
TOPis the top-level directory, which is used for example when you buildmake top-debug.
Subdirectories are re-built everytime a top-level build is started,
whereas libraries are re-built only if they are missing. It is
possible to force a re-build of libraries using the d- or deep-
prefix for builds, for example make deep-debug.
Often, projects have dependencies on specific features that are only
available on some platforms or after installing specific
dependencies. Tools such as autoconf and automake address this
problem in a separate build step.
The make-it-quick configuration step is designed to generate a config.h
file with a content that is close enough to the output of autoconf
to allow a same project to be adapted for make-it-quick with minimal changes
in the source code.
In make-it-quick, you specify the configuration dependencies using the
CONFIG variable, which will define the various conditions you want
to test for. The result of the tests will be stored in a config.h
header file.
Here is an example from the sample Makefile:
CONFIG= <stdio.h> \
<unistd.h> \
<nonexistent.h> \
<sys/time.h> \
<sys/improbable.h> \
<iostream> \
clearenv \
libm \
liboony \
sbrk
Here is what the generated config.h might look like:
#define HAVE_STDIO_H 1
#define HAVE_UNISTD_H 1
/* #undef HAVE_NONEXISTENT_H */
#define HAVE_SYS_TIME_H 1
/* #undef HAVE_SYS_IMPROBABLE_H */
#define HAVE_IOSTREAM 1
/* #undef HAVE_CLEARENV */
#define HAVE_LIBM 1
/* #undef HAVE_LIBOONY */
#define HAVE_SBRK 1
#define CONFIG_SBRK_BASE ((void *) 0x104ab3000)
The following configuration options are recognized:
- C header files, such as
<stdio.h> - C++ header files, such as
<iostream> - Function names, such as
clearenvorsbrk - Library names, such as
libm
For function names, a source file in the config/ subdirectory will
specify how you test for the given function, and possibly return
additional output that will be integrated in the config.h file. The
file name begins with check_ followed by the function being tested,
and can be located either in the make-it-quick directory, or in the
project directory. The build/config directory contains a few
examples of such tests for simple functions.
For example, the config/check_sbrk.c file contains the following:
#include <unistd.h>
#include <stdio.h>
int main()
{
printf("#define CONFIG_SBRK_BASE ((void *) %p)\n", sbrk(0));
return 0;
}
Note that the example adds a #define CONFIG_SBRK_BASE in the
config.h. This is only for illustration purpose, since modern
systems attempt to randomize address space, making the value
returned by sbrk(0) different with each run.
A make-it-quick project can depend on other packages and use
pkg-config to easily get the required compilation or link flags. The
PKGCONFIGS variable lists the name of the required packages. if the
name ends with ?, the package is optional, and the build with
succceed even if the package is not present.
For example, PKGCONFIGS may look like this, in which case packages
pixman-1 and gstreamer-1.0 are required, whereas package openssl
is optional.
PKGCONFIGS= pixman-1 \
openssl? \
gstreamer-1.0
To generate a .pc file suitable for pkg-config, set variables
in your makefile as follows:
PACKAGE_NAME=my-great-stuff
PACKAGE_VERSION=0.0.1
PACKAGE_DESCRIPTION=This is insanely great stuff
PACKAGE_URL=http://www.my-great-stuff.org
PACKAGE_REQUIRES=some-library >= 0.3
[email protected]
A file called my-great-stuff.pc will be generated and installed
along with your product.
Shared libraries can be versioned. Version numbers are typically
in the form major.minor.patch. The version number for a shared library
is taken from PRODUCTS_VERSION, which defaults to PACKAGE_VERSION.
For example, if foo.dll has PRODUCTS_VERSION is 1.3.2, this is
interpreted as major version 1, minor version 3 and patchlevel 2.
Accordingly, the library name is set to libfoo.so.1.3.2, the
soname is set to libfoo.so.1, and symbolc links libfoo.so
and libfoo.so.1 will both point to libfoo.so.1.3.2.
There a few utility targets, in particular:
clang-formatreformats all sources specified inCLANG_FORMAT_SOURCES(which defaults toSOURCESandHEADERS)
The make-it-quick project is released under the GNU General Public
License version 3. The project author's reading of said license is
that it only "contaminates" derivative products, but not products
created using the product. In other words:
-
Creating derivative software, e.g. a 'nanotoconf' project that uses
make-it-quickcode, requires you to comply with the GPL, and in particular to redistribute your code in source form. The fact that it's really hard to distribute makefiles in binary form should help you comply with this anyway :-) -
Building software using
make-it-quickdoes not make that software GPL, any more than building it using GCC or GNU Make. I believe thatmake-it-quickcan legally be used for proprietary software or for software using any other open-source license.
As long as I (Christophe de Dinechin) am the sole author / maintainer of this software, this interpretation will prevail. If you believe that I am in error in my understanding of the GPL v3, please send me e-mail or raise an issue on GitHub or GitLab, and I will add a licensing exception to that effect.
