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Skyrim Masterlist Groups

WrinklyNinja edited this page Mar 1, 2014 · 1 revision

Background

I've wanted several times to have a quick overview of the various groups utilised for the Skyrim masterlist to figure out where a given mod should most likely be placed. The Notepad++ syntax file doesn't seem to fold properly for me, so making a list myself seemed to be the best way forward. Since I was going to make the list, I figured I should share it so other people could enjoy and utilise it as well.

Most of the group names are self-explaining, but some do require a bit of extra notice. Please feel free to expand on or correct these (and the list in general) if you notice anything off.

  • Freso

The groups

  • Official ESMs
  • ESMs
  • Official DLC Files - Official plug-ins, namely the high-res texture pack and the Space Core mod.
  • Earliest mods
  • Vanilla fixes - Note the special "sub-section" for the Unofficial Skyrim Patch.
  • DLC Fixes - Again, note the special "sub-section" for the "Unofficial" patches.
  • NPC face mods
  • General Base Mods - "Includes nearly all new items (except weapons and armor).", "Low priority mods."
  • Weather mods and overhauls
  • Sound mods - It seems like there's some dispute whether this is for any sound mod, or only those with a .esp/.bsa set.
  • Lighting
  • Music
  • Textures
  • Base Early
  • Base {#,A,B,...}
  • Base Late
  • Load Order Independent Mods
  • MCM Mods - Mods that are MCM only, not if the mod just happens to utilise MCM.
  • Items
  • Items {#,A,B,...}
  • Items Load Late
  • Overhauls
  • General Overhauls
  • Dragons hunt in Swarms
  • PISE
  • War in Skyrim
  • ERSO Start
  • Deadly and Mighty Dragons - Also includes some of ERSO.
  • ERSO End
  • Overhauls Load Late
  • Monster Wars
  • SkyRe
  • Quests and Locations - All mods that add or change quests, add player houses, add or change dungeons, add or change towns, villiages, cities and/or landscape. Notice though that there are also the "Town and Villages" and "Landscaping" groups. When should one go where?
  • Quests {#,A,B,...}
  • Overrides
  • Weight Changes
  • Overrides Early
  • Overrides {#,A,B,...}
  • Overrides Late
  • Towns and Villages
  • Landscaping
  • City Overhauls
  • Sounds of Skyrim and Sound Propagation Overhaul - Should other sounds mods that modify cell records go here?
  • Image Space and Lighting Changes
  • IMGS and LIGH Load Late
  • Sounds of Skyrim patches
  • Realism
  • Vampires and Werewolves
  • Magic
  • General Spells
  • Shouts
  • Spells Late
  • Alchemy
  • Enchantment
  • Thievery, Sneaking and Crime
  • Combat
  • Skills, Attributes and Leveling
  • Player Perks - Should generally not contain QUST entries.
  • Pose and Animation Mods
  • Beauty Packs & Race Changes\Addons
  • Headparts
  • Eyes
  • Warpaints
  • Race additions - Should have both hair and eye changes.
  • Character Presets
  • Companions and NPCs - Related to followers. Others should be placed in "Quests and Locations".
  • Companions Load Early - Aka "Pre UFO"
  • Questgiver NPCs
  • Extensible Follower Framework
  • Ultimate Follower Overhaul
  • Post UFO
  • NPC Distance, Face & Makeup Overrides
  • Companions * Unlimited Companions
  • Companions Load Late
  • Alternative starts
  • Race Overrides
  • Message suppression/changing overrides - There seems to be come confusion about exactly what constitutes a "message" to be overridden.
  • Respawn & day length overrides
  • Shader Mods
  • Shader Removers
  • Shader Replacers
  • Water and Lava
  • Map marker Tweaks
  • Load Late
  • Compatibility Patches
  • Extra Late
  • Bashed Patch
  • Post Bashed Patch
  • Dynamic Plugins
  • Non Dynamic Plugins