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Skyrim Masterlist Groups
WrinklyNinja edited this page Mar 1, 2014
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I've wanted several times to have a quick overview of the various groups utilised for the Skyrim masterlist to figure out where a given mod should most likely be placed. The Notepad++ syntax file doesn't seem to fold properly for me, so making a list myself seemed to be the best way forward. Since I was going to make the list, I figured I should share it so other people could enjoy and utilise it as well.
Most of the group names are self-explaining, but some do require a bit of extra notice. Please feel free to expand on or correct these (and the list in general) if you notice anything off.
- Freso
- Official ESMs
- ESMs
- Official DLC Files - Official plug-ins, namely the high-res texture pack and the Space Core mod.
- Earliest mods
- Vanilla fixes - Note the special "sub-section" for the Unofficial Skyrim Patch.
- DLC Fixes - Again, note the special "sub-section" for the "Unofficial" patches.
- NPC face mods
- General Base Mods - "Includes nearly all new items (except weapons and armor).", "Low priority mods."
- Weather mods and overhauls
- Sound mods - It seems like there's some dispute whether this is for any sound mod, or only those with a .esp/.bsa set.
- Lighting
- Music
- Textures
- Base Early
- Base {#,A,B,...}
- Base Late
- Load Order Independent Mods
- MCM Mods - Mods that are MCM only, not if the mod just happens to utilise MCM.
- Items
- Items {#,A,B,...}
- Items Load Late
- Overhauls
- General Overhauls
- Dragons hunt in Swarms
- PISE
- War in Skyrim
- ERSO Start
- Deadly and Mighty Dragons - Also includes some of ERSO.
- ERSO End
- Overhauls Load Late
- Monster Wars
- SkyRe
- Quests and Locations - All mods that add or change quests, add player houses, add or change dungeons, add or change towns, villiages, cities and/or landscape. Notice though that there are also the "Town and Villages" and "Landscaping" groups. When should one go where?
- Quests {#,A,B,...}
- Overrides
- Weight Changes
- Overrides Early
- Overrides {#,A,B,...}
- Overrides Late
- Towns and Villages
- Landscaping
- City Overhauls
- Sounds of Skyrim and Sound Propagation Overhaul - Should other sounds mods that modify cell records go here?
- Image Space and Lighting Changes
- IMGS and LIGH Load Late
- Sounds of Skyrim patches
- Realism
- Vampires and Werewolves
- Magic
- General Spells
- Shouts
- Spells Late
- Alchemy
- Enchantment
- Thievery, Sneaking and Crime
- Combat
- Skills, Attributes and Leveling
- Player Perks - Should generally not contain QUST entries.
- Pose and Animation Mods
- Beauty Packs & Race Changes\Addons
- Headparts
- Eyes
- Warpaints
- Race additions - Should have both hair and eye changes.
- Character Presets
- Companions and NPCs - Related to followers. Others should be placed in "Quests and Locations".
- Companions Load Early - Aka "Pre UFO"
- Questgiver NPCs
- Extensible Follower Framework
- Ultimate Follower Overhaul
- Post UFO
- NPC Distance, Face & Makeup Overrides
- Companions * Unlimited Companions
- Companions Load Late
- Alternative starts
- Race Overrides
- Message suppression/changing overrides - There seems to be come confusion about exactly what constitutes a "message" to be overridden.
- Respawn & day length overrides
- Shader Mods
- Shader Removers
- Shader Replacers
- Water and Lava
- Map marker Tweaks
- Load Late
- Compatibility Patches
- Extra Late
- Bashed Patch
- Post Bashed Patch
- Dynamic Plugins
- Non Dynamic Plugins