π Hi, I'm Pietro. I'm currently employed as a Cloud Engineer, but I'm very interested in Game Development and Computer Graphics.
ποΈ I'm a computer nerd, as can be expected, but I also like art and the humanities in general. I'd like to make contributing to FOSS at least part of my future career.
π©οΈ I'm currently studying and working hard towards my main interests: game development and computer graphics. I still have to refine my tech stack: I'm currently all over the place, but as time goes on I'll focus on less things. I hope Vulkan and Godot.
π§° I like solving problems and facing different challenges, pertaining to my interests. If I'm obsessed over something, even problems will taste sweet. I want to learn and get better at what I do.
A couple of small university and personal projects:
- π rustic-wave-function-collapse: A Rust port of the WFC algorithm, used in procedural generation.
β¦οΈ napoleon-solitaire: A Godot implementation of a classic Solitaire game, made as an entry point to the engine. I hope it will evolve in a fully fledged game.- π· wine-cellar: A serverless architecture for a home wine cellar, using AWS services emulated through Localstack.
- π mpi-word-count: A basic C Open-MPI implementation for parallelizing the word counting problem.
- β¬ pentakey-dolores: A prototype for a web application that, backed by a darknet YOLOv3 RNN, can recognize musical score sheets and parse a MXML file for use in tools like MuseScore
- πretro-auctions: A very simple implementation of a retro-videogames auction decentralized app, based on a smart contract written in Solidity.
- βοΈ Hardware Modding: Modifying older consoles and experimenting with circuits for future IoT projects. You can see a tiny example here.