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DespawnOnExitState ignores disabled entities. #20167

@AlephCubed

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@AlephCubed

DespawnOnExitState and DespawnOnEnterState currently ignore entities with the Disabled component.
This isn't a bug per-say, but it felt unintuitive to me.

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    A-StatesApp-level states machinesC-BugAn unexpected or incorrect behaviorS-Needs-DesignThis issue requires design work to think about how it would best be accomplished

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