Pixel streaming #5662
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stellanhaglund
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Pixel streaming
#5662
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Could you add more details to what "pixel streaming" is, and what you would want in Bevy? |
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Sure, Unreal has a plugin that enables pixel streaming.
Which is basically that you stream the window output through webrtc to a
web client, and the inputs from the webclient are forwarded to the running
application.
In unreal you can also choose if the application should be started headless
or normally.
I guess what’s happening is that they are passing the output of the gpu
pipeline to webrtc.
I was thinking that render to texture would be a good option but maybe
there is some better way
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@stellanhaglund something like this: https://github.com/rlamarche/bevy_streaming ? |
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Hi, I'm a little interested in implementing pixel streaming like UE has.
Does anybody have a good idea of where to start, would rendering to a texture and passing that to the webrtc stream be enough or should it be deeper?
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