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The difference between rotate_z and rotate_local_x in Transform #19255

Answered by Jondolf
zingxy asked this question in Q&A
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Here you're applying a rotation to the identity rotation (i.e. no initial rotation) and only rotating about the Z axis. In this case, the local Z axis and the global Z axis (or specifically the Z axis relative to the parent since this is a child entity) are always the same. If you make the initial Transform rotated about the X or Y axis by some amount, you'll see that rotate_z and rotate_local_z will then behave differently since the local and global Z axes would no longer be aligned.

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