@@ -16,7 +16,7 @@ use bevy_render::{
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use bevy_sprite:: * ;
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use bevy_utils:: FloatOrd ;
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- use crate :: { DebugDrawConfig , DebugDrawMesh , SHADER_HANDLE } ;
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+ use crate :: { DebugDrawMesh , SHADER_HANDLE } ;
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#[ derive( Resource ) ]
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pub ( crate ) struct DebugLinePipeline {
@@ -93,47 +93,40 @@ pub(crate) type DrawDebugLines = (
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#[ allow( clippy:: too_many_arguments) ]
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pub ( crate ) fn queue (
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- config : Res < DebugDrawConfig > ,
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draw2d_functions : Res < DrawFunctions < Transparent2d > > ,
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debug_line_pipeline : Res < DebugLinePipeline > ,
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mut pipeline_cache : ResMut < PipelineCache > ,
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mut specialized_pipelines : ResMut < SpecializedMeshPipelines < DebugLinePipeline > > ,
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render_meshes : Res < RenderAssets < Mesh > > ,
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msaa : Res < Msaa > ,
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- material_meshes : Query < ( & Mesh2dUniform , & Mesh2dHandle ) , With < DebugDrawMesh > > ,
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+ material_meshes : Query < & Mesh2dHandle , With < DebugDrawMesh > > ,
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mut views : Query < ( & VisibleEntities , & mut RenderPhase < Transparent2d > ) > ,
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) {
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for ( view, mut phase) in & mut views {
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let draw_mesh2d = draw2d_functions. read ( ) . get_id :: < DrawDebugLines > ( ) . unwrap ( ) ;
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let msaa_key = Mesh2dPipelineKey :: from_msaa_samples ( msaa. samples ) ;
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for visible_entity in & view. entities {
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- if let Ok ( ( uniform, mesh_handle) ) = material_meshes. get ( * visible_entity) {
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- if let Some ( mesh) = render_meshes. get ( & mesh_handle. 0 ) {
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- let mesh_key = msaa_key
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- | Mesh2dPipelineKey :: from_primitive_topology ( PrimitiveTopology :: LineList ) ;
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- let mesh_z = if config. always_on_top {
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- f32:: MAX
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- } else {
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- uniform. transform . w_axis . z
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- } ;
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- let pipeline = specialized_pipelines
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- . specialize (
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- & mut pipeline_cache,
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- & debug_line_pipeline,
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- mesh_key,
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- & mesh. layout ,
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- )
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- . unwrap ( ) ;
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- phase. add ( Transparent2d {
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- entity : * visible_entity,
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- draw_function : draw_mesh2d,
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- pipeline,
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- sort_key : FloatOrd ( mesh_z) ,
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- batch_range : None ,
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- } ) ;
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- }
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- }
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+ let Ok ( mesh_handle) = material_meshes. get ( * visible_entity) else { continue ; } ;
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+ let Some ( mesh) = render_meshes. get ( & mesh_handle. 0 ) else { continue ; } ;
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+
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+ let mesh_key =
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+ msaa_key | Mesh2dPipelineKey :: from_primitive_topology ( PrimitiveTopology :: LineList ) ;
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+ let pipeline = specialized_pipelines
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+ . specialize (
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+ & mut pipeline_cache,
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+ & debug_line_pipeline,
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+ mesh_key,
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+ & mesh. layout ,
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+ )
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+ . unwrap ( ) ;
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+ phase. add ( Transparent2d {
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+ entity : * visible_entity,
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+ draw_function : draw_mesh2d,
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+ pipeline,
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+ sort_key : FloatOrd ( f32:: MAX ) ,
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+ batch_range : None ,
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+ } ) ;
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}
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}
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}
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