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Copy file name to clipboardExpand all lines: examples/README.md
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`iter_combinations` | [`ecs/iter_combinations.rs`](./ecs/iter_combinations.rs) | Shows how to iterate over combinations of query results.
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`parallel_query` | [`ecs/parallel_query.rs`](./ecs/parallel_query.rs) | Illustrates parallel queries with `ParallelIterator`
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`query_bundle` | [`ecs/query_bundle.rs`](./ecs/query_bundle.rs) | Shows how to query entities that contain components in a `Bundle`
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`relations_grouping` | [`ecs/relations_grouping.rs`])(./ecs/relations_grouping.rs) | Group entities using `Relations` and then query for entities in those groups
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`relations_grouping` | [`ecs/relations_grouping.rs`](./ecs/relations_grouping.rs) | Group entities using `Relations` and then query for entities in those groups
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`removal_detection` | [`ecs/removal_detection.rs`](./ecs/removal_detection.rs) | Query for entities that had a specific component removed in a previous stage during the current frame.
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`startup_system` | [`ecs/startup_system.rs`](./ecs/startup_system.rs) | Demonstrates a startup system (one that runs once when the app starts up)
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`state` | [`ecs/state.rs`](./ecs/state.rs) | Illustrates how to use States to control transitioning from a Menu state to an InGame state
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