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| 1 | +//! An implementation of the game "Flappy Bird". |
| 2 | +
|
| 3 | +use std::time::Duration; |
| 4 | + |
| 5 | +use bevy::math::bounding::{Aabb2d, BoundingCircle, IntersectsVolume}; |
| 6 | +use bevy::prelude::*; |
| 7 | +use rand::Rng; |
| 8 | + |
| 9 | +const BACKGROUND_COLOR: Color = Color::srgb(0.9, 0.9, 0.9); |
| 10 | + |
| 11 | +/// Timer spawning a pipe each time it finishes |
| 12 | +const PIPE_TIMER_DURATION: Duration = Duration::from_millis(2000); |
| 13 | + |
| 14 | +/// Movement speed of the pipes |
| 15 | +const PIPE_SPEED: f32 = 200.; |
| 16 | + |
| 17 | +/// The size of each pipe rectangle |
| 18 | +const PIPE_SIZE: Vec2 = Vec2::new(100., 500.); |
| 19 | + |
| 20 | +/// How large the gap is between the pipes |
| 21 | +const GAP_HEIGHT: f32 = 300.; |
| 22 | + |
| 23 | +/// Gravity applied to the bird |
| 24 | +const GRAVITY: f32 = 700.; |
| 25 | + |
| 26 | +/// Size of the bird sprite |
| 27 | +const BIRD_SIZE: f32 = 100.; |
| 28 | + |
| 29 | +/// Acceleration the bird is set to on a flap |
| 30 | +const FLAP_POWER: f32 = 400.; |
| 31 | + |
| 32 | +/// Horizontal position of the bird |
| 33 | +const BIRD_POSITION: f32 = -500.; |
| 34 | + |
| 35 | +#[derive(Component)] |
| 36 | +struct Bird; |
| 37 | + |
| 38 | +#[derive(Component)] |
| 39 | +struct Pipe; |
| 40 | + |
| 41 | +#[derive(Component)] |
| 42 | +struct PipeMarker; |
| 43 | + |
| 44 | +/// Marker component for the text displaying the score |
| 45 | +#[derive(Component)] |
| 46 | +struct ScoreText; |
| 47 | + |
| 48 | +/// This resource tracks the game's score |
| 49 | +#[derive(Resource, Deref, DerefMut)] |
| 50 | +struct Score(usize); |
| 51 | + |
| 52 | +/// 2-dimensional velocity |
| 53 | +#[derive(Component, Deref, DerefMut)] |
| 54 | +struct Velocity(Vec2); |
| 55 | + |
| 56 | +/// Timer that determines when new pipes are spawned |
| 57 | +#[derive(Resource, Deref, DerefMut)] |
| 58 | +struct PipeTimer(Timer); |
| 59 | + |
| 60 | +/// The size of the window at the start of the game |
| 61 | +/// |
| 62 | +/// Handling resizing while the game is playing is quite hard, so we ignore that |
| 63 | +#[derive(Resource, Deref, DerefMut)] |
| 64 | +struct WindowSize(Vec2); |
| 65 | + |
| 66 | +/// Event emitted when the bird touches the edges or a pipe |
| 67 | +#[derive(Event, Default)] |
| 68 | +struct CollisionEvent; |
| 69 | + |
| 70 | +/// Event emitted when a new pipe should be spawned |
| 71 | +#[derive(Event, Default)] |
| 72 | +struct SpawnPipeEvent; |
| 73 | + |
| 74 | +/// Sound that should be played when a pipe is passed |
| 75 | +#[derive(Resource, Deref)] |
| 76 | +struct ScoreSound(Handle<AudioSource>); |
| 77 | + |
| 78 | +fn main() { |
| 79 | + App::new() |
| 80 | + .add_plugins(DefaultPlugins) |
| 81 | + .add_systems(Startup, (set_window_size, setup)) |
| 82 | + .add_systems( |
| 83 | + FixedUpdate, |
| 84 | + ( |
| 85 | + reset, |
| 86 | + add_pipes, |
| 87 | + spawn_pipe, |
| 88 | + flap, |
| 89 | + apply_gravity, |
| 90 | + apply_velocity, |
| 91 | + check_collisions, |
| 92 | + increase_score, |
| 93 | + remove_pipes, |
| 94 | + ), |
| 95 | + ) |
| 96 | + .insert_resource(Score(0)) |
| 97 | + .insert_resource(ClearColor(BACKGROUND_COLOR)) |
| 98 | + .insert_resource(PipeTimer(Timer::new( |
| 99 | + PIPE_TIMER_DURATION, |
| 100 | + TimerMode::Repeating, |
| 101 | + ))) |
| 102 | + .insert_resource(WindowSize(Vec2::ZERO)) |
| 103 | + .add_event::<CollisionEvent>() |
| 104 | + .add_event::<SpawnPipeEvent>() |
| 105 | + .run(); |
| 106 | +} |
| 107 | + |
| 108 | +/// Set up the camera and score UI |
| 109 | +fn setup( |
| 110 | + mut commands: Commands, |
| 111 | + mut collision_events: EventWriter<CollisionEvent>, |
| 112 | + asset_server: Res<AssetServer>, |
| 113 | +) { |
| 114 | + commands.spawn(Camera2d); |
| 115 | + |
| 116 | + let score_sound = asset_server.load("sounds/breakout_collision.ogg"); |
| 117 | + commands.insert_resource(ScoreSound(score_sound)); |
| 118 | + |
| 119 | + // Spawn the score UI. |
| 120 | + commands.spawn(( |
| 121 | + Node { |
| 122 | + width: Val::Percent(100.0), |
| 123 | + height: Val::Percent(100.0), |
| 124 | + align_items: AlignItems::Start, |
| 125 | + justify_content: JustifyContent::Center, |
| 126 | + padding: UiRect::all(Val::Px(10.0)), |
| 127 | + ..default() |
| 128 | + }, |
| 129 | + children![( |
| 130 | + ScoreText, |
| 131 | + Text::new("0"), |
| 132 | + TextFont { |
| 133 | + font_size: 66.0, |
| 134 | + ..default() |
| 135 | + }, |
| 136 | + TextColor(Color::srgb(0.3, 0.3, 0.9)), |
| 137 | + )], |
| 138 | + )); |
| 139 | + |
| 140 | + // Create a collision event to trigger a reset |
| 141 | + collision_events.write_default(); |
| 142 | +} |
| 143 | + |
| 144 | +/// Clear everything and put everything to its start state |
| 145 | +fn reset( |
| 146 | + mut commands: Commands, |
| 147 | + mut timer: ResMut<PipeTimer>, |
| 148 | + mut score: ResMut<Score>, |
| 149 | + mut collision_events: EventReader<CollisionEvent>, |
| 150 | + mut spawn_pipe_events: EventWriter<SpawnPipeEvent>, |
| 151 | + score_text: Query<&mut Text, With<ScoreText>>, |
| 152 | + pipes: Query<Entity, With<Pipe>>, |
| 153 | + pipe_markers: Query<Entity, With<PipeMarker>>, |
| 154 | + bird: Query<Entity, With<Bird>>, |
| 155 | + asset_server: Res<AssetServer>, |
| 156 | +) { |
| 157 | + if collision_events.is_empty() { |
| 158 | + return; |
| 159 | + } |
| 160 | + |
| 161 | + collision_events.clear(); |
| 162 | + |
| 163 | + // Remove any entities left over from the previous game (if any) |
| 164 | + for ent in bird { |
| 165 | + commands.entity(ent).despawn(); |
| 166 | + } |
| 167 | + |
| 168 | + for ent in pipes { |
| 169 | + commands.entity(ent).despawn(); |
| 170 | + } |
| 171 | + |
| 172 | + for ent in pipe_markers { |
| 173 | + commands.entity(ent).despawn(); |
| 174 | + } |
| 175 | + |
| 176 | + // Set the score to 0 |
| 177 | + score.0 = 0; |
| 178 | + for mut text in score_text { |
| 179 | + text.0 = 0.to_string(); |
| 180 | + } |
| 181 | + |
| 182 | + // Spawn a new bird |
| 183 | + commands.spawn(( |
| 184 | + Bird, |
| 185 | + Sprite { |
| 186 | + image: asset_server.load("branding/icon.png"), |
| 187 | + custom_size: Some(Vec2::splat(BIRD_SIZE)), |
| 188 | + ..default() |
| 189 | + }, |
| 190 | + Transform::from_xyz(BIRD_POSITION, 0., 0.), |
| 191 | + Velocity(Vec2::new(0., FLAP_POWER)), |
| 192 | + )); |
| 193 | + |
| 194 | + timer.reset(); |
| 195 | + spawn_pipe_events.write_default(); |
| 196 | +} |
| 197 | + |
| 198 | +fn set_window_size(window: Single<&mut Window>, mut window_size: ResMut<WindowSize>) { |
| 199 | + window_size.0 = Vec2::new(window.resolution.width(), window.resolution.height()); |
| 200 | +} |
| 201 | + |
| 202 | +/// Flap on a spacebar or left mouse button press |
| 203 | +fn flap( |
| 204 | + keyboard_input: Res<ButtonInput<KeyCode>>, |
| 205 | + mouse_input: Res<ButtonInput<MouseButton>>, |
| 206 | + mut bird_velocity: Single<&mut Velocity, With<Bird>>, |
| 207 | +) { |
| 208 | + if keyboard_input.pressed(KeyCode::Space) || mouse_input.pressed(MouseButton::Left) { |
| 209 | + bird_velocity.y = FLAP_POWER; |
| 210 | + } |
| 211 | +} |
| 212 | + |
| 213 | +/// Apply gravity to the bird and set its rotation |
| 214 | +fn apply_gravity(mut bird: Single<(&mut Transform, &mut Velocity), With<Bird>>, time: Res<Time>) { |
| 215 | + /// The logistic function, which is an example of a sigmoid function |
| 216 | + fn logistic(x: f32) -> f32 { |
| 217 | + 1. / (1. + (-x).exp()) |
| 218 | + } |
| 219 | + |
| 220 | + bird.1.y -= GRAVITY * time.delta_secs(); |
| 221 | + |
| 222 | + // We determine the rotation based on the y-component of the velocity. |
| 223 | + // This is tweaked such that a velocity of 100 is pretty much a 90 degree |
| 224 | + // rotation. We take the output of the sigmoid function, which goes from |
| 225 | + // 0 to 1 and stretch it to -1 to 1. Then we multiply with PI/2 to get |
| 226 | + // a rotation in radians. |
| 227 | + let rotation = std::f32::consts::PI / 2. * 2. * (logistic(bird.1.y / 600.) - 0.5); |
| 228 | + bird.0.rotation = Quat::from_rotation_z(rotation); |
| 229 | +} |
| 230 | + |
| 231 | +/// Apply velocity to everything with a `Velocity` component |
| 232 | +fn apply_velocity(mut query: Query<(&mut Transform, &Velocity)>, time: Res<Time>) { |
| 233 | + for (mut transform, velocity) in &mut query { |
| 234 | + transform.translation.x += velocity.x * time.delta_secs(); |
| 235 | + transform.translation.y += velocity.y * time.delta_secs(); |
| 236 | + } |
| 237 | +} |
| 238 | + |
| 239 | +/// Check for collision with the borders of the window and the pipes |
| 240 | +fn check_collisions( |
| 241 | + bird: Single<&Transform, With<Bird>>, |
| 242 | + pipes: Query<&Transform, With<Pipe>>, |
| 243 | + window_size: Res<WindowSize>, |
| 244 | + mut collision_events: EventWriter<CollisionEvent>, |
| 245 | +) { |
| 246 | + if bird.translation.y.abs() > window_size.y / 2. { |
| 247 | + collision_events.write_default(); |
| 248 | + return; |
| 249 | + } |
| 250 | + |
| 251 | + let bird_collider = BoundingCircle::new(bird.translation.truncate(), BIRD_SIZE / 2.); |
| 252 | + for pipe in pipes { |
| 253 | + let pipe_collider = Aabb2d::new(pipe.translation.truncate(), PIPE_SIZE / 2.); |
| 254 | + if bird_collider.intersects(&pipe_collider) { |
| 255 | + collision_events.write_default(); |
| 256 | + return; |
| 257 | + } |
| 258 | + } |
| 259 | +} |
| 260 | + |
| 261 | +/// Add a pipe each time the timer finishes |
| 262 | +fn add_pipes( |
| 263 | + mut timer: ResMut<PipeTimer>, |
| 264 | + time: Res<Time>, |
| 265 | + mut events: EventWriter<SpawnPipeEvent>, |
| 266 | +) { |
| 267 | + timer.tick(time.delta()); |
| 268 | + |
| 269 | + if timer.finished() { |
| 270 | + events.write_default(); |
| 271 | + } |
| 272 | +} |
| 273 | + |
| 274 | +fn spawn_pipe( |
| 275 | + mut events: EventReader<SpawnPipeEvent>, |
| 276 | + window_size: Res<WindowSize>, |
| 277 | + mut commands: Commands, |
| 278 | + mut meshes: ResMut<Assets<Mesh>>, |
| 279 | + mut materials: ResMut<Assets<ColorMaterial>>, |
| 280 | +) { |
| 281 | + if events.is_empty() { |
| 282 | + return; |
| 283 | + } |
| 284 | + events.clear(); |
| 285 | + |
| 286 | + let color = Color::BLACK; |
| 287 | + let shape = meshes.add(Rectangle::new(PIPE_SIZE.x, PIPE_SIZE.y)); |
| 288 | + |
| 289 | + let mut rng = rand::thread_rng(); |
| 290 | + let gap_offset: i64 = rng.gen_range(-200..=200); |
| 291 | + let gap_offset: f32 = gap_offset as f32; |
| 292 | + |
| 293 | + let pipe_offset = PIPE_SIZE.y / 2. + GAP_HEIGHT / 2.; |
| 294 | + |
| 295 | + let pipe_location = window_size.x / 2. + PIPE_SIZE.x / 2.; |
| 296 | + |
| 297 | + // We first spawn in invisible marker that will increase the score once |
| 298 | + // it passes the bird position and then despawns. This assures that each |
| 299 | + // pipe is counted once. |
| 300 | + commands.spawn(( |
| 301 | + PipeMarker, |
| 302 | + Transform::from_xyz(pipe_location, 0.0, 0.0), |
| 303 | + Velocity(Vec2::new(-PIPE_SPEED, 0.)), |
| 304 | + )); |
| 305 | + |
| 306 | + // bottom pipe |
| 307 | + commands.spawn(( |
| 308 | + Pipe, |
| 309 | + Mesh2d(shape.clone()), |
| 310 | + MeshMaterial2d(materials.add(color)), |
| 311 | + Transform::from_xyz(pipe_location, pipe_offset + gap_offset, 0.0), |
| 312 | + Velocity(Vec2::new(-PIPE_SPEED, 0.)), |
| 313 | + )); |
| 314 | + |
| 315 | + // top pipe |
| 316 | + commands.spawn(( |
| 317 | + Pipe, |
| 318 | + Mesh2d(shape), |
| 319 | + MeshMaterial2d(materials.add(color)), |
| 320 | + Transform::from_xyz(pipe_location, -pipe_offset + gap_offset, 0.0), |
| 321 | + Velocity(Vec2::new(-PIPE_SPEED, 0.)), |
| 322 | + )); |
| 323 | +} |
| 324 | + |
| 325 | +/// Increase the score every time a pipe marker passes the bird |
| 326 | +fn increase_score( |
| 327 | + mut commands: Commands, |
| 328 | + mut marker_query: Query<(Entity, &mut Transform), With<PipeMarker>>, |
| 329 | + mut text_query: Query<&mut Text, With<ScoreText>>, |
| 330 | + mut score: ResMut<Score>, |
| 331 | + sound: Res<ScoreSound>, |
| 332 | +) { |
| 333 | + for (entity, transform) in &mut marker_query { |
| 334 | + if transform.translation.x < BIRD_POSITION { |
| 335 | + commands.entity(entity).despawn(); |
| 336 | + score.0 += 1; |
| 337 | + text_query.single_mut().unwrap().0 = score.0.to_string(); |
| 338 | + commands.spawn((AudioPlayer(sound.clone()), PlaybackSettings::DESPAWN)); |
| 339 | + } |
| 340 | + } |
| 341 | +} |
| 342 | + |
| 343 | +/// Remove pipes that have left the screen |
| 344 | +fn remove_pipes( |
| 345 | + mut commands: Commands, |
| 346 | + mut query: Query<(Entity, &mut Transform), With<Pipe>>, |
| 347 | + window_size: Res<WindowSize>, |
| 348 | +) { |
| 349 | + for (entity, transform) in &mut query { |
| 350 | + // The entire pipe needs to have left the screen, not just its origin, |
| 351 | + // so we check that the right side of the pipe is off screen. |
| 352 | + let right_side_of_pipe = transform.translation.x + PIPE_SIZE.x / 2.; |
| 353 | + if right_side_of_pipe < -window_size.x / 2. { |
| 354 | + commands.entity(entity).despawn(); |
| 355 | + } |
| 356 | + } |
| 357 | +} |
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