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yeet bevy internals
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examples/input/gpu_picking.rs

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//! Gpu picking is a way to generate a texture of all the rendered entities and
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//! use this texture to determine exactly which entity is under the mouse.
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6-
use bevy::prelude::*;
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use bevy_internal::{
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use bevy::{
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prelude::*,
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reflect::{TypePath, TypeUuid},
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render::{
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picking::{GpuPickingCamera, GpuPickingMesh, GpuPickingPlugin},

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