@@ -32,23 +32,24 @@ pub use uniform_buffer::*;
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// TODO: decide where re-exports should go
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pub use wgpu:: {
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- util:: BufferInitDescriptor , AdapterInfo as WgpuAdapterInfo , AddressMode , BindGroupDescriptor ,
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- BindGroupEntry , BindGroupLayoutDescriptor , BindGroupLayoutEntry , BindingResource , BindingType ,
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- BlendComponent , BlendFactor , BlendOperation , BlendState , BufferAddress , BufferAsyncError ,
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- BufferBinding , BufferBindingType , BufferDescriptor , BufferSize , BufferUsages , ColorTargetState ,
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- ColorWrites , CommandEncoder , CommandEncoderDescriptor , CompareFunction , ComputePass ,
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- ComputePassDescriptor , ComputePipelineDescriptor as RawComputePipelineDescriptor ,
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- DepthBiasState , DepthStencilState , Extent3d , Face , Features as WgpuFeatures , FilterMode ,
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- FragmentState as RawFragmentState , FrontFace , ImageCopyBuffer , ImageCopyBufferBase ,
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- ImageCopyTexture , ImageCopyTextureBase , ImageDataLayout , ImageSubresourceRange , IndexFormat ,
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- Limits as WgpuLimits , LoadOp , Maintain , MapMode , MultisampleState , Operations , Origin3d ,
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- PipelineLayout , PipelineLayoutDescriptor , PolygonMode , PrimitiveState , PrimitiveTopology ,
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- PushConstantRange , RenderPassColorAttachment , RenderPassDepthStencilAttachment ,
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- RenderPassDescriptor , RenderPipelineDescriptor as RawRenderPipelineDescriptor ,
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- SamplerBindingType , SamplerDescriptor , ShaderModule , ShaderModuleDescriptor , ShaderSource ,
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- ShaderStages , StencilFaceState , StencilOperation , StencilState , StorageTextureAccess , StoreOp ,
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- TextureAspect , TextureDescriptor , TextureDimension , TextureFormat , TextureSampleType ,
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- TextureUsages , TextureViewDescriptor , TextureViewDimension , VertexAttribute ,
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+ util:: { BufferInitDescriptor , DrawIndexedIndirect } ,
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+ AdapterInfo as WgpuAdapterInfo , AddressMode , BindGroupDescriptor , BindGroupEntry ,
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+ BindGroupLayoutDescriptor , BindGroupLayoutEntry , BindingResource , BindingType , BlendComponent ,
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+ BlendFactor , BlendOperation , BlendState , BufferAddress , BufferAsyncError , BufferBinding ,
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+ BufferBindingType , BufferDescriptor , BufferSize , BufferUsages , ColorTargetState , ColorWrites ,
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+ CommandEncoder , CommandEncoderDescriptor , CompareFunction , ComputePass , ComputePassDescriptor ,
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+ ComputePipelineDescriptor as RawComputePipelineDescriptor , DepthBiasState , DepthStencilState ,
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+ Extent3d , Face , Features as WgpuFeatures , FilterMode , FragmentState as RawFragmentState ,
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+ FrontFace , ImageCopyBuffer , ImageCopyBufferBase , ImageCopyTexture , ImageCopyTextureBase ,
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+ ImageDataLayout , ImageSubresourceRange , IndexFormat , Limits as WgpuLimits , LoadOp , Maintain ,
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+ MapMode , MultisampleState , Operations , Origin3d , PipelineLayout , PipelineLayoutDescriptor ,
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+ PolygonMode , PrimitiveState , PrimitiveTopology , PushConstantRange , RenderPassColorAttachment ,
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+ RenderPassDepthStencilAttachment , RenderPassDescriptor ,
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+ RenderPipelineDescriptor as RawRenderPipelineDescriptor , SamplerBindingType , SamplerDescriptor ,
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+ ShaderModule , ShaderModuleDescriptor , ShaderSource , ShaderStages , StencilFaceState ,
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+ StencilOperation , StencilState , StorageTextureAccess , StoreOp , TextureAspect ,
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+ TextureDescriptor , TextureDimension , TextureFormat , TextureSampleType , TextureUsages ,
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+ TextureViewDescriptor , TextureViewDimension , VertexAttribute ,
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VertexBufferLayout as RawVertexBufferLayout , VertexFormat , VertexState as RawVertexState ,
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VertexStepMode ,
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} ;
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