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re-export BufferBinding and BufferDescriptor (#3429)
# Objective - I want to port `bevy_egui` to Bevy main and only reuse re-exports from Bevy ## Solution - Add exports for `BufferBinding` and `BufferDescriptor` Co-authored-by: François <[email protected]>
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  • crates/bevy_render/src/render_resource

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crates/bevy_render/src/render_resource/mod.rs

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@@ -24,10 +24,10 @@ pub use uniform_vec::*;
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pub use wgpu::{
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util::BufferInitDescriptor, AddressMode, BindGroupDescriptor, BindGroupEntry,
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BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingResource, BindingType, BlendComponent,
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BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBindingType, BufferSize,
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BufferUsages, ColorTargetState, ColorWrites, CommandEncoder, CommandEncoderDescriptor,
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CompareFunction, ComputePassDescriptor, ComputePipelineDescriptor, DepthBiasState,
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DepthStencilState, Extent3d, Face, Features as WgpuFeatures, FilterMode,
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BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBinding, BufferBindingType,
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BufferDescriptor, BufferSize, BufferUsages, ColorTargetState, ColorWrites, CommandEncoder,
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CommandEncoderDescriptor, CompareFunction, ComputePassDescriptor, ComputePipelineDescriptor,
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DepthBiasState, DepthStencilState, Extent3d, Face, Features as WgpuFeatures, FilterMode,
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FragmentState as RawFragmentState, FrontFace, ImageCopyBuffer, ImageCopyBufferBase,
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ImageCopyTexture, ImageCopyTextureBase, ImageDataLayout, ImageSubresourceRange, IndexFormat,
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Limits as WgpuLimits, LoadOp, MultisampleState, Operations, Origin3d, PipelineLayout,

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