-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
0 parents
commit 0f18f24
Showing
9 changed files
with
354 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
MyGame.pdx |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,346 @@ | ||
import "CoreLibs/object" | ||
import "CoreLibs/graphics" | ||
import "CoreLibs/sprites" | ||
import "CoreLibs/timer" | ||
import "util" | ||
|
||
local gfx <const> = playdate.graphics | ||
local point <const> = playdate.geometry.point | ||
|
||
local GRID_WIDTH <const> = 10 | ||
local GRID_HEIGHT <const> = 15 | ||
|
||
local X_OFFSET = (12.5 - 5) * 16 | ||
|
||
local blockTypes <const> = {'single', 'I', 'J', 'L', 'O', 'S', 'T', 'Z'} | ||
-- local blockTypes <const> = {'O'} | ||
|
||
local grid = {} | ||
|
||
local tilesheet = nil | ||
|
||
local tickTimer = nil | ||
|
||
local activeBlock = nil | ||
|
||
local clearedRows = nil | ||
|
||
local crankChange = 0 | ||
|
||
local score = 0 | ||
|
||
class('Block').extends(playdate.graphics.sprite) | ||
|
||
local function getPointsForBlock(type) | ||
if type == 'single' then | ||
return { | ||
point.new(0, 0) | ||
} | ||
end | ||
|
||
if type == 'I' then | ||
return { | ||
point.new(0, 0), | ||
point.new(0, 1), | ||
point.new(0, 2), | ||
point.new(0, 3) | ||
} | ||
end | ||
|
||
if type == 'J' then | ||
return { | ||
point.new(0, 0), | ||
point.new(0, 1), | ||
point.new(1, 1), | ||
point.new(2, 1) | ||
} | ||
end | ||
|
||
if type == 'L' then | ||
return { | ||
point.new(0, 1), | ||
point.new(1, 1), | ||
point.new(2, 1), | ||
point.new(2, 0) | ||
} | ||
end | ||
|
||
if type == 'O' then | ||
return { | ||
point.new(0, 0), | ||
point.new(0, 1), | ||
point.new(1, 0), | ||
point.new(1, 1) | ||
} | ||
end | ||
|
||
if type == 'S' then | ||
return { | ||
point.new(1, 0), | ||
point.new(2, 0), | ||
point.new(1, 1), | ||
point.new(0, 1) | ||
} | ||
end | ||
|
||
if type == 'T' then | ||
return { | ||
point.new(1, 0), | ||
point.new(0, 1), | ||
point.new(1, 1), | ||
point.new(2, 1) | ||
} | ||
end | ||
|
||
if type == 'Z' then | ||
return { | ||
point.new(0, 0), | ||
point.new(1, 0), | ||
point.new(1, 1), | ||
point.new(2, 1) | ||
} | ||
end | ||
end | ||
|
||
local function getCenterForBlock(type) | ||
if type == 'single' then | ||
return point.new(0, 0) | ||
end | ||
|
||
return point.new(0.5, 0.5) | ||
end | ||
|
||
function Block:init(blockType) | ||
Block.super.init(self) | ||
self.blockType = blockType | ||
self.row = 1 | ||
self.col = math.floor(math.random(1, GRID_WIDTH / 2)) | ||
|
||
self.points = getPointsForBlock(self.blockType) | ||
self.center = getCenterForBlock(self.blockType) | ||
end | ||
|
||
function Block:getPoints() | ||
return map( | ||
self.points, | ||
function(point) | ||
return point.new(point.x + self.col + 1, point.y + self.row + 1) | ||
end | ||
) | ||
end | ||
|
||
function Block:moveDown() | ||
if self.row < GRID_HEIGHT then | ||
self.row += 1 | ||
end | ||
end | ||
|
||
function Block:draw() | ||
for _, point in ipairs(self:getPoints()) do | ||
tilesheet:drawImage(2, X_OFFSET + 16 * (point.x - 1), 16 * (point.y - 1)) | ||
end | ||
end | ||
|
||
function Block:moveSide(n) | ||
local points = self:getPoints() | ||
|
||
for _, point in ipairs(points) do | ||
if grid[point.y][point.x + n] == 1 then | ||
return | ||
end | ||
|
||
if point.x + n <= 0 then | ||
return | ||
end | ||
|
||
if point.x + n > GRID_WIDTH then | ||
return | ||
end | ||
end | ||
|
||
self.col += n | ||
end | ||
|
||
function Block:rotate() | ||
local translatedPoints = map( | ||
self.points, | ||
function(point) | ||
return point.new(point.x - self.center.x, point.y - self.center.y) | ||
end | ||
) | ||
local rotatedPoints = map( | ||
translatedPoints, | ||
function(point) | ||
return point.new(point.y, (point.x * -1)) | ||
end | ||
) | ||
local newPoints = map( | ||
rotatedPoints, | ||
function(point) | ||
return point.new(point.x + self.center.x, point.y + self.center.y) | ||
end | ||
) | ||
|
||
for _, point in ipairs(newPoints) do | ||
if (point.y + self.row + 1) > GRID_HEIGHT then | ||
return | ||
end | ||
end | ||
|
||
self.points = newPoints | ||
end | ||
|
||
local function newActiveBlock() | ||
if activeBlock then | ||
for _, point in ipairs(activeBlock:getPoints()) do | ||
grid[point.y][point.x] = 1 | ||
end | ||
end | ||
|
||
blockChoice = math.floor( | ||
math.random(1, #blockTypes) | ||
) | ||
activeBlock = Block( | ||
blockTypes[blockChoice] | ||
) | ||
end | ||
|
||
local function hasGap(row) | ||
for _, val in ipairs(row) do | ||
if val == 0 then | ||
return true | ||
end | ||
end | ||
|
||
return false | ||
end | ||
|
||
local function clearRow(n) | ||
for i, _ in ipairs(grid[n]) do | ||
grid[n][i] = 0 | ||
end | ||
|
||
if not clearedRows then | ||
clearedRows = {} | ||
end | ||
|
||
table.insert(clearedRows, n) | ||
score += 1 | ||
end | ||
|
||
local function runTick() | ||
if clearedRows then | ||
for _, clearedRow in ipairs(clearedRows) do | ||
for y = clearedRow, 2, -1 do | ||
for x, val in ipairs(grid[y - 1]) do | ||
grid[y][x] = val | ||
end | ||
end | ||
end | ||
|
||
clearedRows = nil | ||
end | ||
|
||
activeBlock:moveDown() | ||
|
||
for _, point in ipairs(activeBlock:getPoints()) do | ||
if grid[point.y][point.x] == 1 then | ||
activeBlock.row -= 1 | ||
newActiveBlock() | ||
break | ||
end | ||
|
||
if point.y == GRID_HEIGHT then | ||
newActiveBlock() | ||
break | ||
end | ||
end | ||
|
||
for y, row in ipairs(grid) do | ||
if not hasGap(row) then | ||
clearRow(y) | ||
end | ||
end | ||
end | ||
|
||
local function resetTimer() | ||
tickTimer = playdate.timer.new(800, runTick, 0) | ||
fastTickTimer = playdate.timer.new(20, runTick, 0) | ||
|
||
tickTimer.repeats = true | ||
fastTickTimer.repeats = true | ||
fastTickTimer.paused = true | ||
end | ||
|
||
local function initGrid() | ||
for y = 1, GRID_HEIGHT do | ||
grid[y] = {} | ||
|
||
for x = 1, GRID_WIDTH do | ||
grid[y][x] = 0 | ||
end | ||
end | ||
end | ||
|
||
local function drawBg() | ||
gfx.setLineWidth(2) | ||
gfx.drawLine(X_OFFSET, 0, X_OFFSET, GRID_HEIGHT * 16) | ||
gfx.drawLine(X_OFFSET + GRID_WIDTH * 16, 0, X_OFFSET + GRID_WIDTH * 16, GRID_HEIGHT * 16) | ||
end | ||
|
||
local function initialize() | ||
math.randomseed(playdate.getSecondsSinceEpoch()) | ||
|
||
tilesheet = gfx.imagetable.new("images/tiles-subset") | ||
resetTimer() | ||
initGrid() | ||
newActiveBlock() | ||
|
||
gfx.sprite.setBackgroundDrawingCallback(drawBg) | ||
end | ||
|
||
initialize() | ||
|
||
function playdate.update() | ||
if playdate.buttonJustPressed(playdate.kButtonRight) then | ||
activeBlock:moveSide(1) | ||
end | ||
if playdate.buttonJustPressed(playdate.kButtonLeft) then | ||
activeBlock:moveSide(-1) | ||
end | ||
if playdate.buttonIsPressed(playdate.kButtonDown) then | ||
tickTimer:pause() | ||
fastTickTimer:start() | ||
else | ||
if tickTimer.paused then | ||
fastTickTimer:pause() | ||
tickTimer:start() | ||
end | ||
end | ||
|
||
if playdate.buttonJustPressed(playdate.kButtonA) then | ||
activeBlock:rotate() | ||
end | ||
|
||
local change, _ = playdate.getCrankChange() | ||
crankChange += change | ||
if math.abs(crankChange) > 90 then | ||
activeBlock:rotate() | ||
crankChange = 0 | ||
end | ||
|
||
playdate.timer.updateTimers() | ||
gfx.setLineWidth(2) | ||
gfx.sprite.update() | ||
|
||
for y, row in ipairs(grid) do | ||
for x, val in ipairs(row) do | ||
if val == 1 then | ||
tilesheet:drawImage(2, X_OFFSET + 16 * (x - 1), 16 * (y - 1)) | ||
end | ||
end | ||
end | ||
|
||
activeBlock:draw() | ||
gfx.drawText("Score: " .. score, 320, 5) | ||
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
function map(tbl, f) | ||
local t = {} | ||
for k,v in pairs(tbl) do | ||
t[k] = f(v) | ||
end | ||
return t | ||
end |