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/// Add tether decoration connecting a player to an agent.<br></br>
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/// The <paramref name="buffId"/> is sourced by an agent that isn't the one to tether to.
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/// </summary>
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/// <param name="log">The log.</param>
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/// <param name="player">The player to tether to <paramref name="toTetherAgentId"/>.</param>
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/// <param name="buffId">ID of the buff sourced by <paramref name="buffSrcAgentId"/>.</param>
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/// <param name="buffSrcAgentId">ID of the agent sourcing the <paramref name="buffId"/>. Either <see cref="ArcDPSEnums.TargetID"/> or <see cref="ArcDPSEnums.TrashID"/>.</param>
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/// <param name="toTetherAgentId">ID of the agent to tether to the <paramref name="player"/>. Either <see cref="ArcDPSEnums.TargetID"/> or <see cref="ArcDPSEnums.TrashID"/>.</param>
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/// <param name="color">Color of the tether.</param>
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/// <param name="firstAwareThreshold">Time threshold in case the agent spawns before the buff application.</param>
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