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added PlayerSrcBuffRemoveSingleFromMechanic from blood shield
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GW2EIEvtcParser/EncounterLogic/Raids/W2/Matthias.cs

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@@ -42,6 +42,7 @@ public Matthias(int triggerID) : base(triggerID)
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//new Mechanic(BloodFueledAbo, "Blood Fueled", ParseEnum.BossIDS.Matthias, new MechanicPlotlySetting(Symbols.Square,Color.Red), "Ate Reflects(good)",0),//abom
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new EnemyDstBuffApplyMechanic(new long[]{ BloodShield, BloodShieldAbo }, "Blood Shield", new MechanicPlotlySetting(Symbols.Octagon,Colors.Red), "Bubble","Blood Shield (protective bubble)", "Bubble",100).UsingChecker((ba, log) => !ba.To.HasBuff(log, BloodShield, ba.Time - 100) && !ba.To.HasBuff(log, BloodShieldAbo, ba.Time - 100)),
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new EnemyDstBuffRemoveMechanic(new long[]{ BloodShield, BloodShieldAbo }, "Lost Blood Shield", new MechanicPlotlySetting(Symbols.Octagon,Colors.Green), "Lost Bubble","Lost Blood Shield (protective bubble)", "Lost Bubble",100),
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new PlayerSrcBuffRemoveSingleFromMechanic(new long[]{ BloodShield, BloodShieldAbo }, "Removed a blood shield stack", new MechanicPlotlySetting(Symbols.Octagon,Colors.Blue), "Rmv.Sh.Stck","Removed Blood Shield (protective bubble) Stack", "Removed Bubble Stack"),
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new PlayerDstBuffApplyMechanic(ZealousBenediction, "Zealous Benediction", new MechanicPlotlySetting(Symbols.Circle,Colors.Yellow), "Bombs","Zealous Benediction (Expanding bombs)","Bomb",0),
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new PlayerDstBuffApplyMechanic(Slow, "Icy Patch", new MechanicPlotlySetting(Symbols.CircleOpen,Colors.Blue), "Icy KD","Knockdown by Icy Patch", "Icy Patch KD",0).UsingChecker((br,log) => br.AppliedDuration == 10000 && !br.To.HasBuff(log, Stability, br.Time - ParserHelper.ServerDelayConstant)),
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new PlayerDstHitMechanic(Surrender, "Surrender", new MechanicPlotlySetting(Symbols.CircleOpen,Colors.Black), "Spirit","Surrender (hit by walking Spirit)", "Spirit hit",0)

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