@@ -42,6 +42,7 @@ public Matthias(int triggerID) : base(triggerID)
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//new Mechanic(BloodFueledAbo, "Blood Fueled", ParseEnum.BossIDS.Matthias, new MechanicPlotlySetting(Symbols.Square,Color.Red), "Ate Reflects(good)",0),//abom
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new EnemyDstBuffApplyMechanic ( new long [ ] { BloodShield , BloodShieldAbo } , "Blood Shield" , new MechanicPlotlySetting ( Symbols . Octagon , Colors . Red ) , "Bubble" , "Blood Shield (protective bubble)" , "Bubble" , 100 ) . UsingChecker ( ( ba , log ) => ! ba . To . HasBuff ( log , BloodShield , ba . Time - 100 ) && ! ba . To . HasBuff ( log , BloodShieldAbo , ba . Time - 100 ) ) ,
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new EnemyDstBuffRemoveMechanic ( new long [ ] { BloodShield , BloodShieldAbo } , "Lost Blood Shield" , new MechanicPlotlySetting ( Symbols . Octagon , Colors . Green ) , "Lost Bubble" , "Lost Blood Shield (protective bubble)" , "Lost Bubble" , 100 ) ,
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+ new PlayerSrcBuffRemoveSingleFromMechanic ( new long [ ] { BloodShield , BloodShieldAbo } , "Removed a blood shield stack" , new MechanicPlotlySetting ( Symbols . Octagon , Colors . Blue ) , "Rmv.Sh.Stck" , "Removed Blood Shield (protective bubble) Stack" , "Removed Bubble Stack" ) ,
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new PlayerDstBuffApplyMechanic ( ZealousBenediction , "Zealous Benediction" , new MechanicPlotlySetting ( Symbols . Circle , Colors . Yellow ) , "Bombs" , "Zealous Benediction (Expanding bombs)" , "Bomb" , 0 ) ,
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new PlayerDstBuffApplyMechanic ( Slow , "Icy Patch" , new MechanicPlotlySetting ( Symbols . CircleOpen , Colors . Blue ) , "Icy KD" , "Knockdown by Icy Patch" , "Icy Patch KD" , 0 ) . UsingChecker ( ( br , log ) => br . AppliedDuration == 10000 && ! br . To . HasBuff ( log , Stability , br . Time - ParserHelper . ServerDelayConstant ) ) ,
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new PlayerDstHitMechanic ( Surrender , "Surrender" , new MechanicPlotlySetting ( Symbols . CircleOpen , Colors . Black ) , "Spirit" , "Surrender (hit by walking Spirit)" , "Spirit hit" , 0 )
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