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The default state of the internal property _boundDispatch in Phaser…
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….Signal is now `false`, which allows for use of boundDispatches (thanks @alvinlao #2346)
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photonstorm committed Feb 26, 2016
1 parent 08ce659 commit ede6806
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -326,6 +326,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
* Docs typo fixes (thanks)
* Removed a console.log from the TilingSprite generator.
* Sound.position can no longer become negative, meaning calls to AudioContextNode.start with negative position offsets will no longer throw errors (thanks @Weedshaker #2351)
* The default state of the internal property `_boundDispatch` in Phaser.Signal is now `false`, which allows for use of boundDispatches (thanks @alvinlao #2346)

### Bug Fixes

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2 changes: 1 addition & 1 deletion src/core/Signal.js
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Expand Up @@ -60,7 +60,7 @@ Phaser.Signal.prototype = {
* @property {function} _boundDispatch - The bound dispatch function, if any.
* @private
*/
_boundDispatch: true,
_boundDispatch: false,

/**
* @method Phaser.Signal#validateListener
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